DONE! All lua is future-proofed.

This commit is contained in:
Jason Felds
2013-07-05 22:17:42 -04:00
parent 0259af5c80
commit afd0dac0c1
44 changed files with 3017 additions and 1495 deletions
@@ -1,43 +1,61 @@
return Def.CourseContentsList {
MaxSongs = 4;
NumItemsToDraw = 8; -- xxx: Doesn't scroll anymore.
--[[ InitCommand=cmd(x,SCREEN_CENTER_X+160;y,SCREEN_CENTER_Y+91);
OnCommand=cmd(zoomy,0;bounceend,0.3;zoom,1);
OffCommand=cmd(zoomy,1;bouncebegin,0.3;zoomy,0); --]]
ShowCommand=cmd(bouncebegin,0.3;zoomy,1);
HideCommand=cmd(linear,0.3;zoomy,0);
ShowCommand=function(self)
self:bouncebegin(0.3);
self:zoomy(1);
end;
HideCommand=function(self)
self:linear(0.3);
self:zoomy(0);
end;
SetCommand=function(self)
self:SetFromGameState();
self:PositionItems();
self:SetTransformFromHeight(44);
self:SetCurrentAndDestinationItem(0);
-- self:SetDestinationItem( self:GetNumItems()-2 );
self:SetLoop(false);
self:SetMask(270,0);
end;
CurrentTrailP1ChangedMessageCommand=cmd(playcommand,"Set");
CurrentTrailP2ChangedMessageCommand=cmd(playcommand,"Set");
CurrentTrailP1ChangedMessageCommand=function(self)
self:playcommand("Set");
end;
CurrentTrailP2ChangedMessageCommand=function(self)
self:playcommand("Set");
end;
Display = Def.ActorFrame {
InitCommand=cmd(setsize,270,44);
InitCommand=function(self)
self:setsize(270,44);
end;
LoadActor(THEME:GetPathG("CourseEntryDisplay","bar")) .. {
-- InitCommand=cmd(diffusetopedge,Color("Invisible"));
SetSongCommand=function(self, params)
if params.Difficulty then
-- self:diffuse( SONGMAN:GetSongColor(params.Song) );
self:diffuse( CustomDifficultyToColor(params.Difficulty) );
else
self:diffuse( color("#FFFFFF") );
-- self:diffuse( CustomDifficultyToColor(params.Difficulty) );
end
(cmd(finishtweening;diffusealpha,0;sleep,0.125*params.Number;linear,0.125;diffusealpha,1;linear,0.05;glow,color("1,1,1,0.5");decelerate,0.1;glow,color("1,1,1,0")))(self);
self:finishtweening();
self:diffusealpha(0);
self:sleep(0.125 * params.Number);
self:linear(0.125);
self:diffusealpha(1);
self:linear(0.05);
self:glow(color("1,1,1,0.5"));
self:decelerate(0.1);
self:glow(color("1,1,1,0"));
end;
};
Def.TextBanner {
InitCommand=cmd(x,-128;y,1;Load,"TextBanner";SetFromString,"", "", "", "", "", "");
InitCommand=function(self)
self:x(-128);
self:y(1);
self:Load("TextBanner");
self:SetFromString("", "", "", "", "", "");
end;
SetSongCommand=function(self, params)
if params.Song then
if GAMESTATE:GetCurrentCourse():GetDisplayFullTitle() == "Abomination" then
@@ -57,48 +75,45 @@ return Def.CourseContentsList {
self:SetFromSong( params.Song );
end;
self:diffuse( CustomDifficultyToColor(params.Difficulty) );
-- self:glow("1,1,1,0.5");
else
self:SetFromString( "??????????", "??????????", "", "", "", "" );
self:diffuse( color("#FFFFFF") );
-- self:glow("1,1,1,0");
end
(cmd(finishtweening;zoomy,0;sleep,0.125*params.Number;linear,0.125;zoomy,1.1;linear,0.05;zoomx,1.1;decelerate,0.1;zoom,1))(self);
self:finishtweening();
self:zoomy(0);
self:sleep(0.125 * params.Number);
self:linear(0.125);
self:zoomy(1.1);
self:linear(0.05);
self:zoomx(1.1);
self:decelerate(0.1);
self:zoom(1);
end;
};
--[[ LoadFont("CourseEntryDisplay","number") .. {
InitCommand=cmd(x,114+8;y,-12;shadowlength,1);
SetSongCommand=function(self, params)
self:settext(string.format("#%i", params.Number));
(cmd(finishtweening;zoom,0.5;zoomy,0.5*1.5;diffusealpha,0;sleep,0.125*params.Number;linear,0.125;diffusealpha,1;linear,0.05;zoomy,0.5*1;zoomx,0.5*1.1;glow,color("1,1,1,0.5");decelerate,0.1;zoom,0.5;glow,color("1,1,1,0")))(self);
end;
}; --]]
LoadFont("CourseEntryDisplay","difficulty") .. {
Text="0";
InitCommand=cmd(x,114;y,0;zoom,0.75;shadowlength,1);
InitCommand=function(self)
self:x(114);
self:y(0);
self:zoom(0.75);
self:shadowlength(1);
end;
SetSongCommand=function(self, params)
if params.PlayerNumber ~= GAMESTATE:GetMasterPlayerNumber() then return end
self:settext( params.Meter );
self:diffuse( CustomDifficultyToColor(params.Difficulty) );
(cmd(finishtweening;zoomy,0;sleep,0.125*params.Number;linear,0.125;zoomy,1.1;linear,0.05;zoomx,1.1;decelerate,0.1;zoom,1))(self);
self:finishtweening();
self:zoomy(0);
self:sleep(0.125 * params.Number);
self:linear(0.125);
self:zoomy(1.1);
self:linear(0.05);
self:zoomx(1.1);
self:decelerate(0.1);
self:zoom(1);
end;
};
--[[ LoadFont("Common","normal") .. {
OnCommand=cmd(x,0;y,-8;zoom,0.7;shadowlength,0);
DifficultyChangedCommand=function(self, params)
if params.PlayerNumber ~= GAMESTATE:GetMasterPlayerNumber() then return end
self:settext( params.Meter );
self:diffuse( CourseDifficultyColors[params.Difficulty] );
end;
}; --]]
--[[ LoadFont("Common","normal") .. {
OnCommand=cmd(x,SCREEN_CENTER_X-192;y,SCREEN_CENTER_Y-230;horizalign,right;shadowlength,0);
SetSongCommand=function(self, params) self:settext(params.Modifiers); end;
}; --]]
};
};