[ScreenSelectMaster] Add "ScreenEmpty" param to MenuStartP# when the GameCommand doesn't set a screen.
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@@ -10,6 +10,8 @@ StepMania 5.0 $NEXT | 20110xyy
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2011/05/14
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2011/05/14
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----------
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* [ScreenSelectMaster] Add "ScreenEmpty" param to MenuStartP# when the GameCommand
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doesn't set a screen. [AJ]
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* [StepsDisplay] Added MeterFormatString metric. [AJ]
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* [StepsDisplay] Added MeterFormatString metric. [AJ]
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* [MusicWheel] Added ShowSectionsInBPMSort and ShowSectionsInLengthSort metrics. [AJ]
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* [MusicWheel] Added ShowSectionsInBPMSort and ShowSectionsInLengthSort metrics. [AJ]
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* [ScreenEvaluation] Stop the Bonus bars from overflowing in course modes. [AJ]
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* [ScreenEvaluation] Stop the Bonus bars from overflowing in course modes. [AJ]
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@@ -812,8 +812,9 @@ void ScreenSelectMaster::MenuStart( const InputEventPlus &input )
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mc.ApplyToAllPlayers();
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mc.ApplyToAllPlayers();
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// We want to be able to broadcast a Start message to the theme, in
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// We want to be able to broadcast a Start message to the theme, in
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// case a themer wants to handle something. -aj
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// case a themer wants to handle something. -aj
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// TODO: Add a param to differentiate this from the message below.
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Message msg( MessageIDToString((MessageID)(Message_MenuStartP1+pn)) );
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MESSAGEMAN->Broadcast( (MessageID)(Message_MenuStartP1+pn) );
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msg.SetParam( "ScreenEmpty", true );
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MESSAGEMAN->Broadcast( msg );
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return;
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return;
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}
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}
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