clean up Difficulty name theming
theme CourseDifficulty on options screen
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@@ -46,29 +46,30 @@ static const CString EMPTY_STRING;
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static const CString RadarCategoryNames[NUM_RADAR_CATEGORIES] = {
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"stream",
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"voltage",
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"air",
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"freeze",
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"chaos",
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"taps",
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"jumps",
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"holds",
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"mines",
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"hands",
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"Stream",
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"Voltage",
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"Air",
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"Freeze",
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"Chaos",
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"Taps",
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"Jumps",
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"Holds",
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"Mines",
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"Hands",
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};
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XToString( RadarCategory );
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static const CString DifficultyNames[NUM_RADAR_CATEGORIES] = {
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"beginner",
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"easy",
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"medium",
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"hard",
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"challenge",
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"edit",
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"Beginner",
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"Easy",
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"Medium",
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"Hard",
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"Challenge",
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"Edit",
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};
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XToString( Difficulty );
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XToThemedString( Difficulty );
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/* We prefer the above names; recognize a number of others, too. (They'l
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* get normalized when written to SMs, etc.) */
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@@ -99,20 +100,21 @@ Difficulty StringToDifficulty( const CString& sDC )
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static const CString CourseDifficultyNames[NUM_COURSE_DIFFICULTIES] = {
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"regular",
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"difficult",
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"Regular",
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"Difficult",
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};
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XToString( CourseDifficulty );
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XToThemedString( CourseDifficulty );
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StringToX( CourseDifficulty );
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static const CString PlayModeNames[NUM_PLAY_MODES] = {
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"arcade",
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"nonstop",
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"oni",
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"endless",
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"battle",
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"rave",
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"Arcade",
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"Nonstop",
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"Oni",
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"Endless",
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"Battle",
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"Rave",
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};
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XToString( PlayMode );
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StringToX( PlayMode );
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