seed and course change in GameState::FinishStage

This commit is contained in:
Glenn Maynard
2004-06-04 06:34:52 +00:00
parent 8767d7276f
commit af9a619044
3 changed files with 6 additions and 4 deletions
-2
View File
@@ -1520,8 +1520,6 @@ void ScreenEvaluation::EndScreen()
FOREACH_PlayerNumber( p )
m_Grades[p].SettleImmediately();
GAMESTATE->m_iRoundSeed = rand();
if( !PREFSMAN->m_bEventMode )
{
switch( m_Type )