seed and course change in GameState::FinishStage
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@@ -1520,8 +1520,6 @@ void ScreenEvaluation::EndScreen()
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FOREACH_PlayerNumber( p )
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m_Grades[p].SettleImmediately();
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GAMESTATE->m_iRoundSeed = rand();
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if( !PREFSMAN->m_bEventMode )
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{
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switch( m_Type )
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