Clean up some messages. I'm not too crazy about this; we should have parameters
to messages, and unify them with actor messages instead of having two major, distinct, functionally similar messaging systems. This is an improvement over a chunk of messages that are handled differently than all other messages, though.
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@@ -18,29 +18,6 @@ enum ScreenMessage {
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SM_Success,
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SM_Failure,
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// messages sent by Combo
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SM_PlayToasty,
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SM_100Combo,
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SM_200Combo,
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SM_300Combo,
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SM_400Combo,
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SM_500Combo,
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SM_600Combo,
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SM_700Combo,
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SM_800Combo,
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SM_900Combo,
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SM_1000Combo,
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SM_ComboStopped,
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SM_ComboContinuing,
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SM_MissComboAborted,
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SM_BattleTrickLevel1,
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SM_BattleTrickLevel2,
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SM_BattleTrickLevel3,
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SM_BattleDamageLevel1,
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SM_BattleDamageLevel2,
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SM_BattleDamageLevel3,
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SM_User,
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SM_Invalid = 999999
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