Clean up some messages. I'm not too crazy about this; we should have parameters
to messages, and unify them with actor messages instead of having two major, distinct, functionally similar messaging systems. This is an improvement over a chunk of messages that are handled differently than all other messages, though.
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@@ -12,6 +12,7 @@
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#include "AttackDisplay.h"
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#include "NoteData.h"
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#include "ControllerStateDisplay.h"
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#include "ScreenMessage.h"
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class ScoreDisplay;
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class LifeMeter;
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@@ -22,6 +23,20 @@ class RageTimer;
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class NoteField;
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class PlayerStageStats;
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AutoScreenMessage( SM_100Combo );
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AutoScreenMessage( SM_200Combo );
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AutoScreenMessage( SM_300Combo );
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AutoScreenMessage( SM_400Combo );
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AutoScreenMessage( SM_500Combo );
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AutoScreenMessage( SM_600Combo );
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AutoScreenMessage( SM_700Combo );
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AutoScreenMessage( SM_800Combo );
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AutoScreenMessage( SM_900Combo );
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AutoScreenMessage( SM_1000Combo );
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AutoScreenMessage( SM_ComboStopped );
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AutoScreenMessage( SM_ComboContinuing );
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AutoScreenMessage( SM_MissComboAborted );
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class Player: public ActorFrame
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{
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public:
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