Clean up some messages. I'm not too crazy about this; we should have parameters

to messages, and unify them with actor messages instead of having two major,
distinct, functionally similar messaging systems.   This is an improvement over
a chunk of messages that are handled differently than all other messages, though.
This commit is contained in:
Glenn Maynard
2006-02-23 23:50:32 +00:00
parent e63cfef561
commit af7fb8a25c
5 changed files with 30 additions and 30 deletions
+15
View File
@@ -12,6 +12,7 @@
#include "AttackDisplay.h"
#include "NoteData.h"
#include "ControllerStateDisplay.h"
#include "ScreenMessage.h"
class ScoreDisplay;
class LifeMeter;
@@ -22,6 +23,20 @@ class RageTimer;
class NoteField;
class PlayerStageStats;
AutoScreenMessage( SM_100Combo );
AutoScreenMessage( SM_200Combo );
AutoScreenMessage( SM_300Combo );
AutoScreenMessage( SM_400Combo );
AutoScreenMessage( SM_500Combo );
AutoScreenMessage( SM_600Combo );
AutoScreenMessage( SM_700Combo );
AutoScreenMessage( SM_800Combo );
AutoScreenMessage( SM_900Combo );
AutoScreenMessage( SM_1000Combo );
AutoScreenMessage( SM_ComboStopped );
AutoScreenMessage( SM_ComboContinuing );
AutoScreenMessage( SM_MissComboAborted );
class Player: public ActorFrame
{
public: