Clean up some messages. I'm not too crazy about this; we should have parameters
to messages, and unify them with actor messages instead of having two major, distinct, functionally similar messaging systems. This is an improvement over a chunk of messages that are handled differently than all other messages, though.
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@@ -6,6 +6,11 @@
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#include "Actor.h"
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#include "PlayerNumber.h"
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#include "RageSound.h"
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#include "ScreenMessage.h"
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AutoScreenMessage( SM_BattleDamageLevel1 );
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AutoScreenMessage( SM_BattleDamageLevel2 );
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AutoScreenMessage( SM_BattleDamageLevel3 );
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class PlayerState;
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