cleanup, comment

This commit is contained in:
Glenn Maynard
2007-01-16 00:24:53 +00:00
parent e83da1644e
commit af5ad9776d
+2 -2
View File
@@ -459,12 +459,12 @@ void NoteDisplay::DrawHoldPart( vector<Sprite*> &vpSpr, int iCol, int fYStep, fl
queue.v[0].p = RageVector3(fXLeft, fY, fZ); queue.v[0].c = color; queue.v[0].t = RageVector2(fTexCoordLeft, fTexCoordTop);
queue.v[1].p = RageVector3(fXCenter, fY, fZ); queue.v[1].c = color; queue.v[1].t = RageVector2(fTexCoordCenter, fTexCoordTop);
queue.v[2].p = RageVector3(fXRight, fY, fZ); queue.v[2].c = color; queue.v[2].t = RageVector2(fTexCoordRight, fTexCoordTop);
queue.v+=3;
if( queue.Free() < 3 || bLast )
{
/* The queue is full. Render it, clear the buffer, and move back a step to
* start off the quad strip again. */
* start off the strip again. */
if( !bAllAreTransparent )
{
FOREACH( Sprite*, vpSpr, spr )