From af574d7a4c959fe38125542655e8ae1c4cb7388b Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Tue, 15 Aug 2006 22:27:27 +0000 Subject: [PATCH] pop screens first, so we don't ResetGame while the screen is still on the stack --- stepmania/src/ScreenDebugOverlay.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/stepmania/src/ScreenDebugOverlay.cpp b/stepmania/src/ScreenDebugOverlay.cpp index 40200e1810..d7a8e63a9d 100644 --- a/stepmania/src/ScreenDebugOverlay.cpp +++ b/stepmania/src/ScreenDebugOverlay.cpp @@ -743,11 +743,12 @@ class DebugLineReloadCurrentScreen : public IDebugLine virtual bool IsEnabled() { return true; } virtual void Do( RString &sMessageOut ) { + RString sScreenName = SCREENMAN->GetTopScreen()->GetName(); + SCREENMAN->PopAllScreens(); + SOUND->StopMusic(); StepMania::ResetGame(); - RString sScreenName = SCREENMAN->GetTopScreen()->GetName(); - SCREENMAN->PopAllScreens(); SCREENMAN->SetNewScreen( sScreenName ); IDebugLine::Do( sMessageOut ); sMessageOut = "";