[opengl] Remove D3D, rename RageDisplay_OGL to RageDisplay_Legacy
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/* RageDisplay_OGL: OpenGL renderer. */
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#ifndef RAGE_DISPLAY_OGL_H
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#define RAGE_DISPLAY_OGL_H
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#include "RageDisplay.h"
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/* Making an OpenGL call doesn't also flush the error state; if we happen
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* to have an error from a previous call, then the assert below will fail.
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* Flush it. */
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#define FlushGLErrors() do { } while( glGetError() != GL_NO_ERROR )
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#define AssertNoGLError() \
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{ \
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GLenum error = glGetError(); \
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ASSERT_M( error == GL_NO_ERROR, RageDisplay_OGL_Helpers::GLToString(error) ); \
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}
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#if defined(DEBUG) || !defined(GL_GET_ERROR_IS_SLOW)
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#define DebugFlushGLErrors() FlushGLErrors()
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#define DebugAssertNoGLError() AssertNoGLError()
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#else
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#define DebugFlushGLErrors()
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#define DebugAssertNoGLError()
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#endif
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class RageDisplay_OGL: public RageDisplay
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{
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public:
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RageDisplay_OGL();
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virtual ~RageDisplay_OGL();
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virtual RString Init( const VideoModeParams &p, bool bAllowUnacceleratedRenderer );
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virtual RString GetApiDescription() const { return "OpenGL"; }
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virtual void GetDisplayResolutions( DisplayResolutions &out ) const;
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void ResolutionChanged();
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const PixelFormatDesc *GetPixelFormatDesc(PixelFormat pf) const;
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bool SupportsThreadedRendering();
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void BeginConcurrentRenderingMainThread();
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void EndConcurrentRenderingMainThread();
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void BeginConcurrentRendering();
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void EndConcurrentRendering();
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bool BeginFrame();
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void EndFrame();
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VideoModeParams GetActualVideoModeParams() const;
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void SetBlendMode( BlendMode mode );
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bool SupportsTextureFormat( PixelFormat pixfmt, bool realtime=false );
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bool SupportsPerVertexMatrixScale();
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unsigned CreateTexture(
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PixelFormat pixfmt,
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RageSurface* img,
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bool bGenerateMipMaps );
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void UpdateTexture(
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unsigned iTexHandle,
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RageSurface* img,
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int xoffset, int yoffset, int width, int height
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);
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void DeleteTexture( unsigned iTexHandle );
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RageSurface *GetTexture( unsigned iTexture );
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RageTextureLock *CreateTextureLock();
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void ClearAllTextures();
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int GetNumTextureUnits();
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void SetTexture( TextureUnit tu, unsigned iTexture );
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void SetTextureMode( TextureUnit tu, TextureMode tm );
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void SetTextureWrapping( TextureUnit tu, bool b );
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int GetMaxTextureSize() const;
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void SetTextureFiltering( TextureUnit tu, bool b );
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void SetEffectMode( EffectMode effect );
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bool IsEffectModeSupported( EffectMode effect );
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bool SupportsRenderToTexture() const;
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unsigned CreateRenderTarget( const RenderTargetParam ¶m, int &iTextureWidthOut, int &iTextureHeightOut );
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void SetRenderTarget( unsigned iHandle, bool bPreserveTexture );
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bool IsZWriteEnabled() const;
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bool IsZTestEnabled() const;
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void SetZWrite( bool b );
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void SetZBias( float f );
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void SetZTestMode( ZTestMode mode );
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void ClearZBuffer();
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void SetCullMode( CullMode mode );
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void SetAlphaTest( bool b );
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void SetMaterial(
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const RageColor &emissive,
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const RageColor &ambient,
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const RageColor &diffuse,
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const RageColor &specular,
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float shininess
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);
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void SetLighting( bool b );
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void SetLightOff( int index );
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void SetLightDirectional(
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int index,
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const RageColor &ambient,
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const RageColor &diffuse,
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const RageColor &specular,
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const RageVector3 &dir );
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void SetSphereEnvironmentMapping( TextureUnit tu, bool b );
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void SetCelShaded( int stage );
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RageCompiledGeometry* CreateCompiledGeometry();
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void DeleteCompiledGeometry( RageCompiledGeometry* p );
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// hacks for cell-shaded models
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virtual void SetPolygonMode( PolygonMode pm );
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virtual void SetLineWidth( float fWidth );
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RString GetTextureDiagnostics( unsigned id ) const;
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protected:
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void DrawQuadsInternal( const RageSpriteVertex v[], int iNumVerts );
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void DrawQuadStripInternal( const RageSpriteVertex v[], int iNumVerts );
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void DrawFanInternal( const RageSpriteVertex v[], int iNumVerts );
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void DrawStripInternal( const RageSpriteVertex v[], int iNumVerts );
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void DrawTrianglesInternal( const RageSpriteVertex v[], int iNumVerts );
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void DrawCompiledGeometryInternal( const RageCompiledGeometry *p, int iMeshIndex );
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void DrawLineStripInternal( const RageSpriteVertex v[], int iNumVerts, float LineWidth );
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void DrawSymmetricQuadStripInternal( const RageSpriteVertex v[], int iNumVerts );
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RString TryVideoMode( const VideoModeParams &p, bool &bNewDeviceOut );
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RageSurface* CreateScreenshot();
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PixelFormat GetImgPixelFormat( RageSurface* &img, bool &FreeImg, int width, int height, bool bPalettedTexture );
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bool SupportsSurfaceFormat( PixelFormat pixfmt );
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void SendCurrentMatrices();
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};
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#endif
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/*
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* Copyright (c) 2001-2004 Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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@@ -0,0 +1,304 @@
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#include "global.h"
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#include "RageDisplay_OGL_Helpers.h"
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#include "RageUtil.h"
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#include "RageLog.h"
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#include "RageUtil.h"
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#include "arch/LowLevelWindow/LowLevelWindow.h"
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#include <map>
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#include <set>
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namespace
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{
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map<GLenum, RString> g_Strings;
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void InitStringMap()
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{
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static bool bInitialized = false;
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if( bInitialized )
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return;
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bInitialized = true;
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#define X(a) g_Strings[a] = #a;
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X(GL_RGBA8); X(GL_RGBA4); X(GL_RGB5_A1); X(GL_RGB5); X(GL_RGBA); X(GL_RGB);
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X(GL_BGR); X(GL_BGRA);
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X(GL_COLOR_INDEX8_EXT); X(GL_COLOR_INDEX4_EXT); X(GL_COLOR_INDEX);
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X(GL_UNSIGNED_BYTE); X(GL_UNSIGNED_SHORT_4_4_4_4); X(GL_UNSIGNED_SHORT_5_5_5_1);
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X(GL_UNSIGNED_SHORT_1_5_5_5_REV);
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X(GL_INVALID_ENUM); X(GL_INVALID_VALUE); X(GL_INVALID_OPERATION);
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X(GL_STACK_OVERFLOW); X(GL_STACK_UNDERFLOW); X(GL_OUT_OF_MEMORY);
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#undef X
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}
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};
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void RageDisplay_OGL_Helpers::Init()
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{
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InitStringMap();
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}
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RString RageDisplay_OGL_Helpers::GLToString( GLenum e )
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{
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if( g_Strings.find(e) != g_Strings.end() )
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return g_Strings[e];
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return ssprintf( "%i", int(e) );
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}
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GLExt_t GLExt;
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/* Available extensions: */
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static set<string> g_glExts;
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bool GLExt_t::HasExtension( const RString &sExt ) const
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{
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return g_glExts.find(sExt) != g_glExts.end();
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}
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#define F(n) { (void **)(&GLExt.n), #n }
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struct func_t
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{
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void **p;
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const char *name;
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};
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static bool LoadAllOrNothing( struct func_t *funcs, LowLevelWindow *pWind )
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{
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bool bGotAll = true;
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for( unsigned i = 0; funcs[i].p != NULL; ++i )
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{
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*funcs[i].p = pWind->GetProcAddress( funcs[i].name );
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if( *funcs[i].p == NULL )
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{
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bGotAll = false;
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break;
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}
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}
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if( bGotAll )
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return true;
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/* If any function in the array wasn't found, clear them all. */
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for( unsigned i = 0; funcs[i].p != NULL; ++i )
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*funcs[i].p = NULL;
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return false;
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}
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static void GetGLExtensions( set<string> &ext )
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{
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const char *szBuf = (const char *) glGetString( GL_EXTENSIONS );
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vector<RString> asList;
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split( szBuf, " ", asList );
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for( unsigned i = 0; i < asList.size(); ++i )
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ext.insert( asList[i] );
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}
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void GLExt_t::Load( LowLevelWindow *pWind )
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{
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memset( this, 0, sizeof(*this) );
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GetGLExtensions( g_glExts );
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m_bARB_texture_env_combine = HasExtension("GL_ARB_texture_env_combine");
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m_bEXT_texture_env_combine = HasExtension("GL_EXT_texture_env_combine");
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m_bGL_EXT_bgra = HasExtension("GL_EXT_bgra");
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m_bGL_ARB_texture_float = HasExtension("GL_ARB_texture_float");
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#if defined(WIN32)
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if( HasExtension("WGL_EXT_swap_control") )
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wglSwapIntervalEXT = (PWSWAPINTERVALEXTPROC) pWind->GetProcAddress("wglSwapIntervalEXT");
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#endif
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if( HasExtension("GL_EXT_paletted_texture") )
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{
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glColorTableEXT = (PFNGLCOLORTABLEPROC) pWind->GetProcAddress("glColorTableEXT");
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glGetColorTableParameterivEXT = (PFNGLCOLORTABLEPARAMETERIVPROC) pWind->GetProcAddress("glGetColorTableParameterivEXT");
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}
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if( HasExtension("GL_ARB_multitexture") )
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{
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func_t funcs[] = {
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F( glActiveTextureARB ),
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F( glClientActiveTextureARB ),
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{ NULL, NULL },
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};
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LoadAllOrNothing( funcs, pWind);
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}
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if( HasExtension("GL_EXT_blend_func_separate") )
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glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) pWind->GetProcAddress("glBlendFuncSeparateEXT");
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if( HasExtension("GL_EXT_blend_subtract") )
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glBlendEquation = (PFNGLBLENDEQUATIONPROC) pWind->GetProcAddress("glBlendEquation");
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/*
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* Find extension functions.
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*
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* X11R6.7.0 (or possibly ATI's drivers) seem to be returning bogus values for glBindBufferARB
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* if we don't actually check for GL_ARB_vertex_buffer_object.
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* https://sf.net/tracker/download.php?group_id=37892&atid=421366&file_id=88086&aid=958820
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* https://sf.net/tracker/download.php?group_id=37892&atid=421366&file_id=85542&aid=944836
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*
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* Let's check them all, to be safe.
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*/
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if( HasExtension("GL_ARB_vertex_buffer_object") )
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{
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func_t funcs[] = {
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F( glGenBuffersARB ),
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F( glBindBufferARB ),
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F( glBufferDataARB ),
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F( glBufferSubDataARB ),
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F( glDeleteBuffersARB ),
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F( glMapBufferARB ),
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F( glUnmapBufferARB ),
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{ NULL, NULL },
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};
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LoadAllOrNothing( funcs, pWind );
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}
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if( HasExtension("GL_EXT_draw_range_elements") )
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GLExt.glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) pWind->GetProcAddress("glDrawRangeElements");
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m_bGL_ARB_shader_objects = HasExtension("GL_ARB_shader_objects");
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if( m_bGL_ARB_shader_objects )
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{
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func_t funcs[] = {
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F( glCreateShaderObjectARB ),
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F( glCreateShaderObjectARB ),
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F( glCreateProgramObjectARB ),
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F( glShaderSourceARB ),
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F( glCompileShaderARB ),
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F( glGetObjectParameterfvARB ),
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F( glGetObjectParameterivARB ),
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F( glGetInfoLogARB ),
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F( glAttachObjectARB ),
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F( glDeleteObjectARB ),
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F( glLinkProgramARB ),
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F( glUseProgramObjectARB ),
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F( glVertexAttrib2fARB ),
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F( glVertexAttrib3fARB ),
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F( glVertexAttrib4fARB ),
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F( glEnableVertexAttribArrayARB ),
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F( glDisableVertexAttribArrayARB ),
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F( glVertexAttribPointerARB ),
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F( glGetUniformLocationARB ),
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F( glUniform1fARB ),
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F( glUniform2fARB ),
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F( glUniform3fARB ),
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F( glUniform4fARB ),
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F( glUniform1iARB ),
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F( glUniform2iARB ),
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F( glUniform3iARB ),
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F( glUniform4iARB ),
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F( glUniform1fvARB ),
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F( glUniform2fvARB ),
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||||||
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F( glUniform3fvARB ),
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||||||
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F( glUniform4fvARB ),
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F( glUniform1ivARB ),
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F( glUniform2ivARB ),
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F( glUniform3ivARB ),
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F( glUniform4ivARB ),
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F( glUniformMatrix2fvARB ),
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||||||
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F( glUniformMatrix2fvARB ),
|
||||||
|
F( glUniformMatrix2fvARB ),
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||||||
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{ NULL, NULL }
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||||||
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};
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||||||
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|
||||||
|
if( !LoadAllOrNothing(funcs, pWind) )
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m_bGL_ARB_shader_objects = false;
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||||||
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}
|
||||||
|
|
||||||
|
m_bGL_ARB_vertex_shader = m_bGL_ARB_shader_objects && HasExtension("GL_ARB_vertex_shader");
|
||||||
|
m_bGL_ARB_fragment_shader = m_bGL_ARB_shader_objects && HasExtension("GL_ARB_fragment_shader");
|
||||||
|
if( m_bGL_ARB_vertex_shader )
|
||||||
|
{
|
||||||
|
func_t funcs[] =
|
||||||
|
{
|
||||||
|
F( glBindAttribLocationARB ),
|
||||||
|
F( glGetAttribLocationARB ),
|
||||||
|
{ NULL, NULL }
|
||||||
|
};
|
||||||
|
if( !LoadAllOrNothing(funcs, pWind) )
|
||||||
|
m_bGL_ARB_vertex_shader = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_bGL_ARB_shading_language_100 = HasExtension("GL_ARB_shading_language_100");
|
||||||
|
if( m_bGL_ARB_shading_language_100 )
|
||||||
|
{
|
||||||
|
while( glGetError() != GL_NO_ERROR )
|
||||||
|
;
|
||||||
|
const char *pzVersion = (const char *) glGetString( GL_SHADING_LANGUAGE_VERSION );
|
||||||
|
|
||||||
|
GLenum glError = glGetError();
|
||||||
|
if( glError == GL_INVALID_ENUM )
|
||||||
|
{
|
||||||
|
LOG->Info( "No GL_SHADING_LANGUAGE_VERSION; assuming 1.0" );
|
||||||
|
m_iShadingLanguageVersion = 100;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
const float fVersion = StringToFloat( pzVersion );
|
||||||
|
m_iShadingLanguageVersion = lrintf( fVersion * 100 );
|
||||||
|
/* The version string may contain extra information beyond the version number. */
|
||||||
|
LOG->Info( "OpenGL shading language: %s", pzVersion );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
m_bGL_EXT_framebuffer_object = HasExtension("GL_EXT_framebuffer_object");
|
||||||
|
if( m_bGL_EXT_framebuffer_object )
|
||||||
|
{
|
||||||
|
func_t funcs[] = {
|
||||||
|
F( glIsRenderbufferEXT ),
|
||||||
|
F( glBindRenderbufferEXT ),
|
||||||
|
F( glDeleteRenderbuffersEXT ),
|
||||||
|
F( glGenRenderbuffersEXT ),
|
||||||
|
F( glRenderbufferStorageEXT ),
|
||||||
|
F( glGetRenderbufferParameterivEXT ),
|
||||||
|
F( glIsFramebufferEXT ),
|
||||||
|
F( glBindFramebufferEXT ),
|
||||||
|
F( glDeleteFramebuffersEXT ),
|
||||||
|
F( glGenFramebuffersEXT ),
|
||||||
|
F( glCheckFramebufferStatusEXT ),
|
||||||
|
F( glFramebufferTexture1DEXT ),
|
||||||
|
F( glFramebufferTexture2DEXT ),
|
||||||
|
F( glFramebufferTexture3DEXT ),
|
||||||
|
F( glFramebufferRenderbufferEXT ),
|
||||||
|
F( glGetFramebufferAttachmentParameterivEXT ),
|
||||||
|
F( glGenerateMipmapEXT ),
|
||||||
|
{ NULL, NULL }
|
||||||
|
};
|
||||||
|
|
||||||
|
if( !LoadAllOrNothing(funcs, pWind) )
|
||||||
|
m_bGL_EXT_framebuffer_object = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Copyright (c) 2001-2005 Chris Danford, Glenn Maynard
|
||||||
|
* All rights reserved.
|
||||||
|
*
|
||||||
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||||
|
* copy of this software and associated documentation files (the
|
||||||
|
* "Software"), to deal in the Software without restriction, including
|
||||||
|
* without limitation the rights to use, copy, modify, merge, publish,
|
||||||
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||||
|
* whom the Software is furnished to do so, provided that the above
|
||||||
|
* copyright notice(s) and this permission notice appear in all copies of
|
||||||
|
* the Software and that both the above copyright notice(s) and this
|
||||||
|
* permission notice appear in supporting documentation.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||||
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||||
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||||
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||||
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||||
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||||
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||||
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||||
|
* PERFORMANCE OF THIS SOFTWARE.
|
||||||
|
*/
|
||||||
@@ -0,0 +1,190 @@
|
|||||||
|
#ifndef RAGE_DISPLAY_OGL_HELPERS_H
|
||||||
|
#define RAGE_DISPLAY_OGL_HELPERS_H
|
||||||
|
|
||||||
|
/* ours may be more up-to-date */
|
||||||
|
#define __glext_h_
|
||||||
|
|
||||||
|
#if defined(WIN32)
|
||||||
|
#include <windows.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if !defined(MACOSX)
|
||||||
|
# include <GL/gl.h>
|
||||||
|
# include <GL/glu.h>
|
||||||
|
#else
|
||||||
|
# include <OpenGL/gl.h>
|
||||||
|
# include <OpenGL/glu.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#undef __glext_h_
|
||||||
|
#include "glext.h"
|
||||||
|
|
||||||
|
/* Import RageDisplay, for types. Do not include RageDisplay_OGL.h. */
|
||||||
|
#include "RageDisplay.h"
|
||||||
|
|
||||||
|
/* Windows defines GL_EXT_paletted_texture incompletely: */
|
||||||
|
#ifndef GL_TEXTURE_INDEX_SIZE_EXT
|
||||||
|
#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* Not in glext.h: */
|
||||||
|
typedef bool (APIENTRY * PWSWAPINTERVALEXTPROC) (int interval);
|
||||||
|
|
||||||
|
/** @brief Utilities for working with the RageDisplay. */
|
||||||
|
namespace RageDisplay_OGL_Helpers
|
||||||
|
{
|
||||||
|
void Init();
|
||||||
|
RString GLToString( GLenum e );
|
||||||
|
};
|
||||||
|
|
||||||
|
class RenderTarget
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual ~RenderTarget() { }
|
||||||
|
virtual void Create( const RenderTargetParam ¶m, int &iTextureWidthOut, int &iTextureHeightOut ) = 0;
|
||||||
|
|
||||||
|
virtual unsigned GetTexture() const = 0;
|
||||||
|
|
||||||
|
/* Render to this RenderTarget. */
|
||||||
|
virtual void StartRenderingTo() = 0;
|
||||||
|
|
||||||
|
/* Stop rendering to this RenderTarget. Update the texture, if necessary, and
|
||||||
|
* make it available. */
|
||||||
|
virtual void FinishRenderingTo() = 0;
|
||||||
|
|
||||||
|
virtual bool InvertY() const { return false; }
|
||||||
|
|
||||||
|
const RenderTargetParam &GetParam() const { return m_Param; }
|
||||||
|
|
||||||
|
protected:
|
||||||
|
RenderTargetParam m_Param;
|
||||||
|
};
|
||||||
|
|
||||||
|
class LowLevelWindow;
|
||||||
|
struct GLExt_t
|
||||||
|
{
|
||||||
|
bool m_bARB_texture_env_combine;
|
||||||
|
bool m_bEXT_texture_env_combine;
|
||||||
|
bool m_bGL_EXT_bgra;
|
||||||
|
bool m_bGL_ARB_texture_float;
|
||||||
|
|
||||||
|
PWSWAPINTERVALEXTPROC wglSwapIntervalEXT;
|
||||||
|
PFNGLCOLORTABLEPROC glColorTableEXT;
|
||||||
|
PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
|
||||||
|
PFNGLBLENDEQUATIONPROC glBlendEquation;
|
||||||
|
PFNGLCOLORTABLEPARAMETERIVPROC glGetColorTableParameterivEXT;
|
||||||
|
PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
|
||||||
|
PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB;
|
||||||
|
PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
|
||||||
|
|
||||||
|
// ARB_vertex_buffer_object:
|
||||||
|
PFNGLGENBUFFERSARBPROC glGenBuffersARB;
|
||||||
|
PFNGLBINDBUFFERARBPROC glBindBufferARB;
|
||||||
|
PFNGLBUFFERDATAARBPROC glBufferDataARB;
|
||||||
|
PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB;
|
||||||
|
PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB;
|
||||||
|
PFNGLMAPBUFFERARBPROC glMapBufferARB;
|
||||||
|
PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB;
|
||||||
|
|
||||||
|
// GL_ARB_shader_objects:
|
||||||
|
bool m_bGL_ARB_shader_objects;
|
||||||
|
PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
|
||||||
|
PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
|
||||||
|
PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
|
||||||
|
PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
|
||||||
|
PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB;
|
||||||
|
PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
|
||||||
|
PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
|
||||||
|
PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
|
||||||
|
PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
|
||||||
|
PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
|
||||||
|
PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
|
||||||
|
PFNGLVERTEXATTRIB2FARBPROC glVertexAttrib2fARB;
|
||||||
|
PFNGLVERTEXATTRIB3FARBPROC glVertexAttrib3fARB;
|
||||||
|
PFNGLVERTEXATTRIB4FARBPROC glVertexAttrib4fARB;
|
||||||
|
PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB;
|
||||||
|
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB;
|
||||||
|
PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB;
|
||||||
|
PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB;
|
||||||
|
PFNGLUNIFORM1FARBPROC glUniform1fARB;
|
||||||
|
PFNGLUNIFORM2FARBPROC glUniform2fARB;
|
||||||
|
PFNGLUNIFORM3FARBPROC glUniform3fARB;
|
||||||
|
PFNGLUNIFORM4FARBPROC glUniform4fARB;
|
||||||
|
PFNGLUNIFORM1IARBPROC glUniform1iARB;
|
||||||
|
PFNGLUNIFORM2IARBPROC glUniform2iARB;
|
||||||
|
PFNGLUNIFORM3IARBPROC glUniform3iARB;
|
||||||
|
PFNGLUNIFORM4IARBPROC glUniform4iARB;
|
||||||
|
PFNGLUNIFORM1FVARBPROC glUniform1fvARB;
|
||||||
|
PFNGLUNIFORM2FVARBPROC glUniform2fvARB;
|
||||||
|
PFNGLUNIFORM3FVARBPROC glUniform3fvARB;
|
||||||
|
PFNGLUNIFORM4FVARBPROC glUniform4fvARB;
|
||||||
|
PFNGLUNIFORM1IVARBPROC glUniform1ivARB;
|
||||||
|
PFNGLUNIFORM2IVARBPROC glUniform2ivARB;
|
||||||
|
PFNGLUNIFORM3IVARBPROC glUniform3ivARB;
|
||||||
|
PFNGLUNIFORM4IVARBPROC glUniform4ivARB;
|
||||||
|
PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB;
|
||||||
|
PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB;
|
||||||
|
PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB;
|
||||||
|
|
||||||
|
// GL_ARB_vertex_shader and GL_ARB_fragment_shader:
|
||||||
|
bool m_bGL_ARB_vertex_shader;
|
||||||
|
bool m_bGL_ARB_fragment_shader;
|
||||||
|
PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB;
|
||||||
|
PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
|
||||||
|
|
||||||
|
bool m_bGL_ARB_shading_language_100;
|
||||||
|
int m_iShadingLanguageVersion; /* * 100 */
|
||||||
|
|
||||||
|
// GL_EXT_framebuffer_object:
|
||||||
|
bool m_bGL_EXT_framebuffer_object;
|
||||||
|
PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT;
|
||||||
|
PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
|
||||||
|
PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT;
|
||||||
|
PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT;
|
||||||
|
PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT;
|
||||||
|
PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT;
|
||||||
|
PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT;
|
||||||
|
PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
|
||||||
|
PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
|
||||||
|
PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
|
||||||
|
PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
|
||||||
|
PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT;
|
||||||
|
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
|
||||||
|
PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT;
|
||||||
|
PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT;
|
||||||
|
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT;
|
||||||
|
PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT;
|
||||||
|
|
||||||
|
void Load( LowLevelWindow *pWind );
|
||||||
|
|
||||||
|
bool HasExtension( const RString &sExt ) const;
|
||||||
|
};
|
||||||
|
|
||||||
|
extern GLExt_t GLExt;
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Copyright (c) 2001-2005 Chris Danford, Glenn Maynard
|
||||||
|
* All rights reserved.
|
||||||
|
*
|
||||||
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||||
|
* copy of this software and associated documentation files (the
|
||||||
|
* "Software"), to deal in the Software without restriction, including
|
||||||
|
* without limitation the rights to use, copy, modify, merge, publish,
|
||||||
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||||
|
* whom the Software is furnished to do so, provided that the above
|
||||||
|
* copyright notice(s) and this permission notice appear in all copies of
|
||||||
|
* the Software and that both the above copyright notice(s) and this
|
||||||
|
* permission notice appear in supporting documentation.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||||
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||||
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||||
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||||
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||||
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||||
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||||
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||||
|
* PERFORMANCE OF THIS SOFTWARE.
|
||||||
|
*/
|
||||||
Reference in New Issue
Block a user