[opengl] Remove D3D, rename RageDisplay_OGL to RageDisplay_Legacy

This commit is contained in:
Colby Klein
2011-03-13 20:00:32 -07:00
parent de77a3ac1f
commit aef8661bb6
4 changed files with 3339 additions and 0 deletions
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/* RageDisplay_OGL: OpenGL renderer. */
#ifndef RAGE_DISPLAY_OGL_H
#define RAGE_DISPLAY_OGL_H
#include "RageDisplay.h"
/* Making an OpenGL call doesn't also flush the error state; if we happen
* to have an error from a previous call, then the assert below will fail.
* Flush it. */
#define FlushGLErrors() do { } while( glGetError() != GL_NO_ERROR )
#define AssertNoGLError() \
{ \
GLenum error = glGetError(); \
ASSERT_M( error == GL_NO_ERROR, RageDisplay_OGL_Helpers::GLToString(error) ); \
}
#if defined(DEBUG) || !defined(GL_GET_ERROR_IS_SLOW)
#define DebugFlushGLErrors() FlushGLErrors()
#define DebugAssertNoGLError() AssertNoGLError()
#else
#define DebugFlushGLErrors()
#define DebugAssertNoGLError()
#endif
class RageDisplay_OGL: public RageDisplay
{
public:
RageDisplay_OGL();
virtual ~RageDisplay_OGL();
virtual RString Init( const VideoModeParams &p, bool bAllowUnacceleratedRenderer );
virtual RString GetApiDescription() const { return "OpenGL"; }
virtual void GetDisplayResolutions( DisplayResolutions &out ) const;
void ResolutionChanged();
const PixelFormatDesc *GetPixelFormatDesc(PixelFormat pf) const;
bool SupportsThreadedRendering();
void BeginConcurrentRenderingMainThread();
void EndConcurrentRenderingMainThread();
void BeginConcurrentRendering();
void EndConcurrentRendering();
bool BeginFrame();
void EndFrame();
VideoModeParams GetActualVideoModeParams() const;
void SetBlendMode( BlendMode mode );
bool SupportsTextureFormat( PixelFormat pixfmt, bool realtime=false );
bool SupportsPerVertexMatrixScale();
unsigned CreateTexture(
PixelFormat pixfmt,
RageSurface* img,
bool bGenerateMipMaps );
void UpdateTexture(
unsigned iTexHandle,
RageSurface* img,
int xoffset, int yoffset, int width, int height
);
void DeleteTexture( unsigned iTexHandle );
RageSurface *GetTexture( unsigned iTexture );
RageTextureLock *CreateTextureLock();
void ClearAllTextures();
int GetNumTextureUnits();
void SetTexture( TextureUnit tu, unsigned iTexture );
void SetTextureMode( TextureUnit tu, TextureMode tm );
void SetTextureWrapping( TextureUnit tu, bool b );
int GetMaxTextureSize() const;
void SetTextureFiltering( TextureUnit tu, bool b );
void SetEffectMode( EffectMode effect );
bool IsEffectModeSupported( EffectMode effect );
bool SupportsRenderToTexture() const;
unsigned CreateRenderTarget( const RenderTargetParam &param, int &iTextureWidthOut, int &iTextureHeightOut );
void SetRenderTarget( unsigned iHandle, bool bPreserveTexture );
bool IsZWriteEnabled() const;
bool IsZTestEnabled() const;
void SetZWrite( bool b );
void SetZBias( float f );
void SetZTestMode( ZTestMode mode );
void ClearZBuffer();
void SetCullMode( CullMode mode );
void SetAlphaTest( bool b );
void SetMaterial(
const RageColor &emissive,
const RageColor &ambient,
const RageColor &diffuse,
const RageColor &specular,
float shininess
);
void SetLighting( bool b );
void SetLightOff( int index );
void SetLightDirectional(
int index,
const RageColor &ambient,
const RageColor &diffuse,
const RageColor &specular,
const RageVector3 &dir );
void SetSphereEnvironmentMapping( TextureUnit tu, bool b );
void SetCelShaded( int stage );
RageCompiledGeometry* CreateCompiledGeometry();
void DeleteCompiledGeometry( RageCompiledGeometry* p );
// hacks for cell-shaded models
virtual void SetPolygonMode( PolygonMode pm );
virtual void SetLineWidth( float fWidth );
RString GetTextureDiagnostics( unsigned id ) const;
protected:
void DrawQuadsInternal( const RageSpriteVertex v[], int iNumVerts );
void DrawQuadStripInternal( const RageSpriteVertex v[], int iNumVerts );
void DrawFanInternal( const RageSpriteVertex v[], int iNumVerts );
void DrawStripInternal( const RageSpriteVertex v[], int iNumVerts );
void DrawTrianglesInternal( const RageSpriteVertex v[], int iNumVerts );
void DrawCompiledGeometryInternal( const RageCompiledGeometry *p, int iMeshIndex );
void DrawLineStripInternal( const RageSpriteVertex v[], int iNumVerts, float LineWidth );
void DrawSymmetricQuadStripInternal( const RageSpriteVertex v[], int iNumVerts );
RString TryVideoMode( const VideoModeParams &p, bool &bNewDeviceOut );
RageSurface* CreateScreenshot();
PixelFormat GetImgPixelFormat( RageSurface* &img, bool &FreeImg, int width, int height, bool bPalettedTexture );
bool SupportsSurfaceFormat( PixelFormat pixfmt );
void SendCurrentMatrices();
};
#endif
/*
* Copyright (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
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#include "global.h"
#include "RageDisplay_OGL_Helpers.h"
#include "RageUtil.h"
#include "RageLog.h"
#include "RageUtil.h"
#include "arch/LowLevelWindow/LowLevelWindow.h"
#include <map>
#include <set>
namespace
{
map<GLenum, RString> g_Strings;
void InitStringMap()
{
static bool bInitialized = false;
if( bInitialized )
return;
bInitialized = true;
#define X(a) g_Strings[a] = #a;
X(GL_RGBA8); X(GL_RGBA4); X(GL_RGB5_A1); X(GL_RGB5); X(GL_RGBA); X(GL_RGB);
X(GL_BGR); X(GL_BGRA);
X(GL_COLOR_INDEX8_EXT); X(GL_COLOR_INDEX4_EXT); X(GL_COLOR_INDEX);
X(GL_UNSIGNED_BYTE); X(GL_UNSIGNED_SHORT_4_4_4_4); X(GL_UNSIGNED_SHORT_5_5_5_1);
X(GL_UNSIGNED_SHORT_1_5_5_5_REV);
X(GL_INVALID_ENUM); X(GL_INVALID_VALUE); X(GL_INVALID_OPERATION);
X(GL_STACK_OVERFLOW); X(GL_STACK_UNDERFLOW); X(GL_OUT_OF_MEMORY);
#undef X
}
};
void RageDisplay_OGL_Helpers::Init()
{
InitStringMap();
}
RString RageDisplay_OGL_Helpers::GLToString( GLenum e )
{
if( g_Strings.find(e) != g_Strings.end() )
return g_Strings[e];
return ssprintf( "%i", int(e) );
}
GLExt_t GLExt;
/* Available extensions: */
static set<string> g_glExts;
bool GLExt_t::HasExtension( const RString &sExt ) const
{
return g_glExts.find(sExt) != g_glExts.end();
}
#define F(n) { (void **)(&GLExt.n), #n }
struct func_t
{
void **p;
const char *name;
};
static bool LoadAllOrNothing( struct func_t *funcs, LowLevelWindow *pWind )
{
bool bGotAll = true;
for( unsigned i = 0; funcs[i].p != NULL; ++i )
{
*funcs[i].p = pWind->GetProcAddress( funcs[i].name );
if( *funcs[i].p == NULL )
{
bGotAll = false;
break;
}
}
if( bGotAll )
return true;
/* If any function in the array wasn't found, clear them all. */
for( unsigned i = 0; funcs[i].p != NULL; ++i )
*funcs[i].p = NULL;
return false;
}
static void GetGLExtensions( set<string> &ext )
{
const char *szBuf = (const char *) glGetString( GL_EXTENSIONS );
vector<RString> asList;
split( szBuf, " ", asList );
for( unsigned i = 0; i < asList.size(); ++i )
ext.insert( asList[i] );
}
void GLExt_t::Load( LowLevelWindow *pWind )
{
memset( this, 0, sizeof(*this) );
GetGLExtensions( g_glExts );
m_bARB_texture_env_combine = HasExtension("GL_ARB_texture_env_combine");
m_bEXT_texture_env_combine = HasExtension("GL_EXT_texture_env_combine");
m_bGL_EXT_bgra = HasExtension("GL_EXT_bgra");
m_bGL_ARB_texture_float = HasExtension("GL_ARB_texture_float");
#if defined(WIN32)
if( HasExtension("WGL_EXT_swap_control") )
wglSwapIntervalEXT = (PWSWAPINTERVALEXTPROC) pWind->GetProcAddress("wglSwapIntervalEXT");
#endif
if( HasExtension("GL_EXT_paletted_texture") )
{
glColorTableEXT = (PFNGLCOLORTABLEPROC) pWind->GetProcAddress("glColorTableEXT");
glGetColorTableParameterivEXT = (PFNGLCOLORTABLEPARAMETERIVPROC) pWind->GetProcAddress("glGetColorTableParameterivEXT");
}
if( HasExtension("GL_ARB_multitexture") )
{
func_t funcs[] = {
F( glActiveTextureARB ),
F( glClientActiveTextureARB ),
{ NULL, NULL },
};
LoadAllOrNothing( funcs, pWind);
}
if( HasExtension("GL_EXT_blend_func_separate") )
glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) pWind->GetProcAddress("glBlendFuncSeparateEXT");
if( HasExtension("GL_EXT_blend_subtract") )
glBlendEquation = (PFNGLBLENDEQUATIONPROC) pWind->GetProcAddress("glBlendEquation");
/*
* Find extension functions.
*
* X11R6.7.0 (or possibly ATI's drivers) seem to be returning bogus values for glBindBufferARB
* if we don't actually check for GL_ARB_vertex_buffer_object.
* https://sf.net/tracker/download.php?group_id=37892&atid=421366&file_id=88086&aid=958820
* https://sf.net/tracker/download.php?group_id=37892&atid=421366&file_id=85542&aid=944836
*
* Let's check them all, to be safe.
*/
if( HasExtension("GL_ARB_vertex_buffer_object") )
{
func_t funcs[] = {
F( glGenBuffersARB ),
F( glBindBufferARB ),
F( glBufferDataARB ),
F( glBufferSubDataARB ),
F( glDeleteBuffersARB ),
F( glMapBufferARB ),
F( glUnmapBufferARB ),
{ NULL, NULL },
};
LoadAllOrNothing( funcs, pWind );
}
if( HasExtension("GL_EXT_draw_range_elements") )
GLExt.glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) pWind->GetProcAddress("glDrawRangeElements");
m_bGL_ARB_shader_objects = HasExtension("GL_ARB_shader_objects");
if( m_bGL_ARB_shader_objects )
{
func_t funcs[] = {
F( glCreateShaderObjectARB ),
F( glCreateShaderObjectARB ),
F( glCreateProgramObjectARB ),
F( glShaderSourceARB ),
F( glCompileShaderARB ),
F( glGetObjectParameterfvARB ),
F( glGetObjectParameterivARB ),
F( glGetInfoLogARB ),
F( glAttachObjectARB ),
F( glDeleteObjectARB ),
F( glLinkProgramARB ),
F( glUseProgramObjectARB ),
F( glVertexAttrib2fARB ),
F( glVertexAttrib3fARB ),
F( glVertexAttrib4fARB ),
F( glEnableVertexAttribArrayARB ),
F( glDisableVertexAttribArrayARB ),
F( glVertexAttribPointerARB ),
F( glGetUniformLocationARB ),
F( glUniform1fARB ),
F( glUniform2fARB ),
F( glUniform3fARB ),
F( glUniform4fARB ),
F( glUniform1iARB ),
F( glUniform2iARB ),
F( glUniform3iARB ),
F( glUniform4iARB ),
F( glUniform1fvARB ),
F( glUniform2fvARB ),
F( glUniform3fvARB ),
F( glUniform4fvARB ),
F( glUniform1ivARB ),
F( glUniform2ivARB ),
F( glUniform3ivARB ),
F( glUniform4ivARB ),
F( glUniformMatrix2fvARB ),
F( glUniformMatrix2fvARB ),
F( glUniformMatrix2fvARB ),
{ NULL, NULL }
};
if( !LoadAllOrNothing(funcs, pWind) )
m_bGL_ARB_shader_objects = false;
}
m_bGL_ARB_vertex_shader = m_bGL_ARB_shader_objects && HasExtension("GL_ARB_vertex_shader");
m_bGL_ARB_fragment_shader = m_bGL_ARB_shader_objects && HasExtension("GL_ARB_fragment_shader");
if( m_bGL_ARB_vertex_shader )
{
func_t funcs[] =
{
F( glBindAttribLocationARB ),
F( glGetAttribLocationARB ),
{ NULL, NULL }
};
if( !LoadAllOrNothing(funcs, pWind) )
m_bGL_ARB_vertex_shader = false;
}
m_bGL_ARB_shading_language_100 = HasExtension("GL_ARB_shading_language_100");
if( m_bGL_ARB_shading_language_100 )
{
while( glGetError() != GL_NO_ERROR )
;
const char *pzVersion = (const char *) glGetString( GL_SHADING_LANGUAGE_VERSION );
GLenum glError = glGetError();
if( glError == GL_INVALID_ENUM )
{
LOG->Info( "No GL_SHADING_LANGUAGE_VERSION; assuming 1.0" );
m_iShadingLanguageVersion = 100;
}
else
{
const float fVersion = StringToFloat( pzVersion );
m_iShadingLanguageVersion = lrintf( fVersion * 100 );
/* The version string may contain extra information beyond the version number. */
LOG->Info( "OpenGL shading language: %s", pzVersion );
}
}
m_bGL_EXT_framebuffer_object = HasExtension("GL_EXT_framebuffer_object");
if( m_bGL_EXT_framebuffer_object )
{
func_t funcs[] = {
F( glIsRenderbufferEXT ),
F( glBindRenderbufferEXT ),
F( glDeleteRenderbuffersEXT ),
F( glGenRenderbuffersEXT ),
F( glRenderbufferStorageEXT ),
F( glGetRenderbufferParameterivEXT ),
F( glIsFramebufferEXT ),
F( glBindFramebufferEXT ),
F( glDeleteFramebuffersEXT ),
F( glGenFramebuffersEXT ),
F( glCheckFramebufferStatusEXT ),
F( glFramebufferTexture1DEXT ),
F( glFramebufferTexture2DEXT ),
F( glFramebufferTexture3DEXT ),
F( glFramebufferRenderbufferEXT ),
F( glGetFramebufferAttachmentParameterivEXT ),
F( glGenerateMipmapEXT ),
{ NULL, NULL }
};
if( !LoadAllOrNothing(funcs, pWind) )
m_bGL_EXT_framebuffer_object = false;
}
}
/*
* Copyright (c) 2001-2005 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
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#ifndef RAGE_DISPLAY_OGL_HELPERS_H
#define RAGE_DISPLAY_OGL_HELPERS_H
/* ours may be more up-to-date */
#define __glext_h_
#if defined(WIN32)
#include <windows.h>
#endif
#if !defined(MACOSX)
# include <GL/gl.h>
# include <GL/glu.h>
#else
# include <OpenGL/gl.h>
# include <OpenGL/glu.h>
#endif
#undef __glext_h_
#include "glext.h"
/* Import RageDisplay, for types. Do not include RageDisplay_OGL.h. */
#include "RageDisplay.h"
/* Windows defines GL_EXT_paletted_texture incompletely: */
#ifndef GL_TEXTURE_INDEX_SIZE_EXT
#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
#endif
/* Not in glext.h: */
typedef bool (APIENTRY * PWSWAPINTERVALEXTPROC) (int interval);
/** @brief Utilities for working with the RageDisplay. */
namespace RageDisplay_OGL_Helpers
{
void Init();
RString GLToString( GLenum e );
};
class RenderTarget
{
public:
virtual ~RenderTarget() { }
virtual void Create( const RenderTargetParam &param, int &iTextureWidthOut, int &iTextureHeightOut ) = 0;
virtual unsigned GetTexture() const = 0;
/* Render to this RenderTarget. */
virtual void StartRenderingTo() = 0;
/* Stop rendering to this RenderTarget. Update the texture, if necessary, and
* make it available. */
virtual void FinishRenderingTo() = 0;
virtual bool InvertY() const { return false; }
const RenderTargetParam &GetParam() const { return m_Param; }
protected:
RenderTargetParam m_Param;
};
class LowLevelWindow;
struct GLExt_t
{
bool m_bARB_texture_env_combine;
bool m_bEXT_texture_env_combine;
bool m_bGL_EXT_bgra;
bool m_bGL_ARB_texture_float;
PWSWAPINTERVALEXTPROC wglSwapIntervalEXT;
PFNGLCOLORTABLEPROC glColorTableEXT;
PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
PFNGLBLENDEQUATIONPROC glBlendEquation;
PFNGLCOLORTABLEPARAMETERIVPROC glGetColorTableParameterivEXT;
PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB;
PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
// ARB_vertex_buffer_object:
PFNGLGENBUFFERSARBPROC glGenBuffersARB;
PFNGLBINDBUFFERARBPROC glBindBufferARB;
PFNGLBUFFERDATAARBPROC glBufferDataARB;
PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB;
PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB;
PFNGLMAPBUFFERARBPROC glMapBufferARB;
PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB;
// GL_ARB_shader_objects:
bool m_bGL_ARB_shader_objects;
PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB;
PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
PFNGLVERTEXATTRIB2FARBPROC glVertexAttrib2fARB;
PFNGLVERTEXATTRIB3FARBPROC glVertexAttrib3fARB;
PFNGLVERTEXATTRIB4FARBPROC glVertexAttrib4fARB;
PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB;
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB;
PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB;
PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB;
PFNGLUNIFORM1FARBPROC glUniform1fARB;
PFNGLUNIFORM2FARBPROC glUniform2fARB;
PFNGLUNIFORM3FARBPROC glUniform3fARB;
PFNGLUNIFORM4FARBPROC glUniform4fARB;
PFNGLUNIFORM1IARBPROC glUniform1iARB;
PFNGLUNIFORM2IARBPROC glUniform2iARB;
PFNGLUNIFORM3IARBPROC glUniform3iARB;
PFNGLUNIFORM4IARBPROC glUniform4iARB;
PFNGLUNIFORM1FVARBPROC glUniform1fvARB;
PFNGLUNIFORM2FVARBPROC glUniform2fvARB;
PFNGLUNIFORM3FVARBPROC glUniform3fvARB;
PFNGLUNIFORM4FVARBPROC glUniform4fvARB;
PFNGLUNIFORM1IVARBPROC glUniform1ivARB;
PFNGLUNIFORM2IVARBPROC glUniform2ivARB;
PFNGLUNIFORM3IVARBPROC glUniform3ivARB;
PFNGLUNIFORM4IVARBPROC glUniform4ivARB;
PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB;
PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB;
PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB;
// GL_ARB_vertex_shader and GL_ARB_fragment_shader:
bool m_bGL_ARB_vertex_shader;
bool m_bGL_ARB_fragment_shader;
PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB;
PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
bool m_bGL_ARB_shading_language_100;
int m_iShadingLanguageVersion; /* * 100 */
// GL_EXT_framebuffer_object:
bool m_bGL_EXT_framebuffer_object;
PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT;
PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT;
PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT;
PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT;
PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT;
PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT;
PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT;
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT;
PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT;
PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT;
void Load( LowLevelWindow *pWind );
bool HasExtension( const RString &sExt ) const;
};
extern GLExt_t GLExt;
#endif
/*
* Copyright (c) 2001-2005 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/