No, not really.
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@@ -49,7 +49,7 @@ RString ATTACK_DISPLAY_X_NAME( size_t p, size_t both_sides ) { return "AttackDis
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static const float StepSearchDistance = 1.0f;
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static const float StepSearchDistance = 1.0f;
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static const float JUMP_WINDOW_SECONDS = 0.25f;
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static const float JUMP_WINDOW_SECONDS = 0.25f;
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float AdjustedWindowSeconds( TimingWindow tw )
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static float ADJUSTED_WINDOW_SECONDS( TimingWindow tw )
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{
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{
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float fSecs = PREFSMAN->m_fTimingWindowSeconds[tw];
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float fSecs = PREFSMAN->m_fTimingWindowSeconds[tw];
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fSecs *= PREFSMAN->m_fTimingWindowScale;
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fSecs *= PREFSMAN->m_fTimingWindowScale;
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@@ -57,10 +57,6 @@ float AdjustedWindowSeconds( TimingWindow tw )
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return fSecs;
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return fSecs;
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}
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}
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//is this define really needed, if not I'll remove it
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#define ADJUSTED_WINDOW_SECONDS( tw ) AdjustedWindowSeconds( tw )
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Player::Player( NoteData &nd, bool bShowNoteField, bool bShowJudgment ) : m_NoteData(nd)
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Player::Player( NoteData &nd, bool bShowNoteField, bool bShowJudgment ) : m_NoteData(nd)
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{
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{
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m_bLoaded = false;
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m_bLoaded = false;
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