remove COMPAT_KEYSYMS
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@@ -1,5 +1,4 @@
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#include "global.h"
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#define COMPAT_KEYSYMS
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#include "GameManager.h"
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#include "PrefsManager.h"
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#include "GameConstantsAndTypes.h"
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@@ -184,143 +184,6 @@ enum RageKeySym
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KEY_INVALID
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};
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#ifdef COMPAT_KEYSYMS
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/* XXX: remove */
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#define SDLK_BACKSPACE KEY_BACK
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#define SDLK_TAB KEY_TAB
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#define SDLK_RETURN KEY_ENTER
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#define SDLK_PAUSE KEY_PAUSE
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#define SDLK_ESCAPE KEY_ESC
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#define SDLK_SPACE KEY_SPACE
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#define SDLK_EXCLAIM KEY_EXCL
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#define SDLK_QUOTEDBL KEY_QUOTE
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#define SDLK_HASH KEY_HASH
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#define SDLK_DOLLAR KEY_DOLLAR
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#define SDLK_AMPERSAND KEY_AMPER
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#define SDLK_QUOTE KEY_SQUOTE
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#define SDLK_LEFTPAREN KEY_LPAREN
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#define SDLK_RIGHTPAREN KEY_RPAREN
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#define SDLK_ASTERISK KEY_ASTERISK
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#define SDLK_PLUS KEY_PLUS
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#define SDLK_COMMA KEY_COMMA
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#define SDLK_MINUS KEY_HYPHEN
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#define SDLK_PERIOD KEY_PERIOD
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#define SDLK_SLASH KEY_SLASH
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#define SDLK_0 KEY_C0
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#define SDLK_1 KEY_C1
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#define SDLK_2 KEY_C2
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#define SDLK_3 KEY_C3
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#define SDLK_4 KEY_C4
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#define SDLK_5 KEY_C5
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#define SDLK_6 KEY_C6
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#define SDLK_7 KEY_C7
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#define SDLK_8 KEY_C8
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#define SDLK_9 KEY_C9
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#define SDLK_COLON KEY_COLON
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#define SDLK_SEMICOLON KEY_SEMICOLON
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#define SDLK_LESS KEY_LANGLE
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#define SDLK_EQUALS KEY_EQUAL
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#define SDLK_GREATER KEY_RANGLE
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#define SDLK_QUESTION KEY_QUESTION
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#define SDLK_AT KEY_AT
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#define SDLK_LEFTBRACKET KEY_LBRACKET
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#define SDLK_BACKSLASH KEY_BACKSLASH
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#define SDLK_RIGHTBRACKET KEY_RBRACKET
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#define SDLK_CARET KEY_CARAT
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#define SDLK_UNDERSCORE KEY_UNDERSCORE
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#define SDLK_BACKQUOTE KEY_ACCENT
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#define SDLK_a KEY_Ca
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#define SDLK_b KEY_Cb
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#define SDLK_c KEY_Cc
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#define SDLK_d KEY_Cd
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#define SDLK_e KEY_Ce
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#define SDLK_f KEY_Cf
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#define SDLK_g KEY_Cg
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#define SDLK_h KEY_Ch
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#define SDLK_i KEY_Ci
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#define SDLK_j KEY_Cj
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#define SDLK_k KEY_Ck
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#define SDLK_l KEY_Cl
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#define SDLK_m KEY_Cm
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#define SDLK_n KEY_Cn
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#define SDLK_o KEY_Co
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#define SDLK_p KEY_Cp
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#define SDLK_q KEY_Cq
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#define SDLK_r KEY_Cr
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#define SDLK_s KEY_Cs
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#define SDLK_t KEY_Ct
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#define SDLK_u KEY_Cu
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#define SDLK_v KEY_Cv
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#define SDLK_w KEY_Cw
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#define SDLK_x KEY_Cx
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#define SDLK_y KEY_Cy
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#define SDLK_z KEY_Cz
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#define KEY_PIPE
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#define SDLK_DELETE KEY_DEL
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#define SDLK_F1 KEY_F1
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#define SDLK_F2 KEY_F2
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#define SDLK_F3 KEY_F3
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#define SDLK_F4 KEY_F4
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#define SDLK_F5 KEY_F5
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#define SDLK_F6 KEY_F6
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#define SDLK_F7 KEY_F7
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#define SDLK_F8 KEY_F8
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#define SDLK_F9 KEY_F9
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#define SDLK_F10 KEY_F10
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#define SDLK_F11 KEY_F11
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#define SDLK_F12 KEY_F12
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#define SDLK_F13 KEY_F13
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#define SDLK_F14 KEY_F14
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#define SDLK_F15 KEY_F15
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#define SDLK_LCTRL KEY_LCTRL
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#define SDLK_RCTRL KEY_RCTRL
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#define SDLK_LSHIFT KEY_LSHIFT
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#define SDLK_RSHIFT KEY_RSHIFT
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#define SDLK_LALT KEY_LALT
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#define SDLK_RALT KEY_RALT
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#define SDLK_LMETA KEY_LMETA
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#define SDLK_RMETA KEY_RMETA
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#define SDLK_LSUPER KEY_LSUPER
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#define SDLK_RSUPER KEY_RSUPER
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#define SDLK_MENU KEY_MENU
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#define SDLK_NUMLOCK KEY_NUMLOCK
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#define SDLK_SCROLLOCK KEY_SCRLLOCK
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#define SDLK_CAPSLOCK KEY_CAPSLOCK
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#define SDLK_PRINT KEY_PRTSC
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#define SDLK_UP KEY_UP
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#define SDLK_DOWN KEY_DOWN
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#define SDLK_LEFT KEY_LEFT
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#define SDLK_RIGHT KEY_RIGHT
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#define SDLK_INSERT KEY_INSERT
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#define SDLK_HOME KEY_HOME
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#define SDLK_END KEY_END
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#define SDLK_PAGEUP KEY_PGUP
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#define SDLK_PAGEDOWN KEY_PGDN
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#define SDLK_KP0 KEY_KP_C0
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#define SDLK_KP1 KEY_KP_C1
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#define SDLK_KP2 KEY_KP_C2
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#define SDLK_KP3 KEY_KP_C3
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#define SDLK_KP4 KEY_KP_C4
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#define SDLK_KP5 KEY_KP_C5
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#define SDLK_KP6 KEY_KP_C6
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#define SDLK_KP7 KEY_KP_C7
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#define SDLK_KP8 KEY_KP_C8
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#define SDLK_KP9 KEY_KP_C9
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#define SDLK_KP_DIVIDE KEY_KP_SLASH
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#define SDLK_KP_MULTIPLY KEY_KP_ASTERISK
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#define SDLK_KP_MINUS KEY_KP_HYPHEN
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#define SDLK_KP_PLUS KEY_KP_PLUS
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#define SDLK_KP_PERIOD KEY_KP_PERIOD
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#define SDLK_KP_ENTER KEY_KP_ENTER
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#endif
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const int NUM_KEYBOARD_BUTTONS = NUM_KEYS;
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const int NUM_JOYSTICKS = 6;
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const int NUM_JOYSTICK_HATS = 1;
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@@ -419,6 +282,8 @@ public:
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bool operator==( const DeviceInput &other )
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{
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/* Return true if we represent the same button on the same device. Don't
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* compare ts. */
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return device == other.device && button == other.button;
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};
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@@ -3,8 +3,6 @@
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#ifndef SCREEN_H
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#define SCREEN_H
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#define COMPAT_KEYSYMS
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#include "ActorFrame.h"
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#include "ScreenMessage.h"
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#include "InputFilter.h"
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