remove COMPAT_KEYSYMS

This commit is contained in:
Glenn Maynard
2004-09-09 17:58:52 +00:00
parent 399533708e
commit aee0166436
3 changed files with 2 additions and 140 deletions
-1
View File
@@ -1,5 +1,4 @@
#include "global.h" #include "global.h"
#define COMPAT_KEYSYMS
#include "GameManager.h" #include "GameManager.h"
#include "PrefsManager.h" #include "PrefsManager.h"
#include "GameConstantsAndTypes.h" #include "GameConstantsAndTypes.h"
+2 -137
View File
@@ -184,143 +184,6 @@ enum RageKeySym
KEY_INVALID KEY_INVALID
}; };
#ifdef COMPAT_KEYSYMS
/* XXX: remove */
#define SDLK_BACKSPACE KEY_BACK
#define SDLK_TAB KEY_TAB
#define SDLK_RETURN KEY_ENTER
#define SDLK_PAUSE KEY_PAUSE
#define SDLK_ESCAPE KEY_ESC
#define SDLK_SPACE KEY_SPACE
#define SDLK_EXCLAIM KEY_EXCL
#define SDLK_QUOTEDBL KEY_QUOTE
#define SDLK_HASH KEY_HASH
#define SDLK_DOLLAR KEY_DOLLAR
#define SDLK_AMPERSAND KEY_AMPER
#define SDLK_QUOTE KEY_SQUOTE
#define SDLK_LEFTPAREN KEY_LPAREN
#define SDLK_RIGHTPAREN KEY_RPAREN
#define SDLK_ASTERISK KEY_ASTERISK
#define SDLK_PLUS KEY_PLUS
#define SDLK_COMMA KEY_COMMA
#define SDLK_MINUS KEY_HYPHEN
#define SDLK_PERIOD KEY_PERIOD
#define SDLK_SLASH KEY_SLASH
#define SDLK_0 KEY_C0
#define SDLK_1 KEY_C1
#define SDLK_2 KEY_C2
#define SDLK_3 KEY_C3
#define SDLK_4 KEY_C4
#define SDLK_5 KEY_C5
#define SDLK_6 KEY_C6
#define SDLK_7 KEY_C7
#define SDLK_8 KEY_C8
#define SDLK_9 KEY_C9
#define SDLK_COLON KEY_COLON
#define SDLK_SEMICOLON KEY_SEMICOLON
#define SDLK_LESS KEY_LANGLE
#define SDLK_EQUALS KEY_EQUAL
#define SDLK_GREATER KEY_RANGLE
#define SDLK_QUESTION KEY_QUESTION
#define SDLK_AT KEY_AT
#define SDLK_LEFTBRACKET KEY_LBRACKET
#define SDLK_BACKSLASH KEY_BACKSLASH
#define SDLK_RIGHTBRACKET KEY_RBRACKET
#define SDLK_CARET KEY_CARAT
#define SDLK_UNDERSCORE KEY_UNDERSCORE
#define SDLK_BACKQUOTE KEY_ACCENT
#define SDLK_a KEY_Ca
#define SDLK_b KEY_Cb
#define SDLK_c KEY_Cc
#define SDLK_d KEY_Cd
#define SDLK_e KEY_Ce
#define SDLK_f KEY_Cf
#define SDLK_g KEY_Cg
#define SDLK_h KEY_Ch
#define SDLK_i KEY_Ci
#define SDLK_j KEY_Cj
#define SDLK_k KEY_Ck
#define SDLK_l KEY_Cl
#define SDLK_m KEY_Cm
#define SDLK_n KEY_Cn
#define SDLK_o KEY_Co
#define SDLK_p KEY_Cp
#define SDLK_q KEY_Cq
#define SDLK_r KEY_Cr
#define SDLK_s KEY_Cs
#define SDLK_t KEY_Ct
#define SDLK_u KEY_Cu
#define SDLK_v KEY_Cv
#define SDLK_w KEY_Cw
#define SDLK_x KEY_Cx
#define SDLK_y KEY_Cy
#define SDLK_z KEY_Cz
#define KEY_PIPE
#define SDLK_DELETE KEY_DEL
#define SDLK_F1 KEY_F1
#define SDLK_F2 KEY_F2
#define SDLK_F3 KEY_F3
#define SDLK_F4 KEY_F4
#define SDLK_F5 KEY_F5
#define SDLK_F6 KEY_F6
#define SDLK_F7 KEY_F7
#define SDLK_F8 KEY_F8
#define SDLK_F9 KEY_F9
#define SDLK_F10 KEY_F10
#define SDLK_F11 KEY_F11
#define SDLK_F12 KEY_F12
#define SDLK_F13 KEY_F13
#define SDLK_F14 KEY_F14
#define SDLK_F15 KEY_F15
#define SDLK_LCTRL KEY_LCTRL
#define SDLK_RCTRL KEY_RCTRL
#define SDLK_LSHIFT KEY_LSHIFT
#define SDLK_RSHIFT KEY_RSHIFT
#define SDLK_LALT KEY_LALT
#define SDLK_RALT KEY_RALT
#define SDLK_LMETA KEY_LMETA
#define SDLK_RMETA KEY_RMETA
#define SDLK_LSUPER KEY_LSUPER
#define SDLK_RSUPER KEY_RSUPER
#define SDLK_MENU KEY_MENU
#define SDLK_NUMLOCK KEY_NUMLOCK
#define SDLK_SCROLLOCK KEY_SCRLLOCK
#define SDLK_CAPSLOCK KEY_CAPSLOCK
#define SDLK_PRINT KEY_PRTSC
#define SDLK_UP KEY_UP
#define SDLK_DOWN KEY_DOWN
#define SDLK_LEFT KEY_LEFT
#define SDLK_RIGHT KEY_RIGHT
#define SDLK_INSERT KEY_INSERT
#define SDLK_HOME KEY_HOME
#define SDLK_END KEY_END
#define SDLK_PAGEUP KEY_PGUP
#define SDLK_PAGEDOWN KEY_PGDN
#define SDLK_KP0 KEY_KP_C0
#define SDLK_KP1 KEY_KP_C1
#define SDLK_KP2 KEY_KP_C2
#define SDLK_KP3 KEY_KP_C3
#define SDLK_KP4 KEY_KP_C4
#define SDLK_KP5 KEY_KP_C5
#define SDLK_KP6 KEY_KP_C6
#define SDLK_KP7 KEY_KP_C7
#define SDLK_KP8 KEY_KP_C8
#define SDLK_KP9 KEY_KP_C9
#define SDLK_KP_DIVIDE KEY_KP_SLASH
#define SDLK_KP_MULTIPLY KEY_KP_ASTERISK
#define SDLK_KP_MINUS KEY_KP_HYPHEN
#define SDLK_KP_PLUS KEY_KP_PLUS
#define SDLK_KP_PERIOD KEY_KP_PERIOD
#define SDLK_KP_ENTER KEY_KP_ENTER
#endif
const int NUM_KEYBOARD_BUTTONS = NUM_KEYS; const int NUM_KEYBOARD_BUTTONS = NUM_KEYS;
const int NUM_JOYSTICKS = 6; const int NUM_JOYSTICKS = 6;
const int NUM_JOYSTICK_HATS = 1; const int NUM_JOYSTICK_HATS = 1;
@@ -419,6 +282,8 @@ public:
bool operator==( const DeviceInput &other ) bool operator==( const DeviceInput &other )
{ {
/* Return true if we represent the same button on the same device. Don't
* compare ts. */
return device == other.device && button == other.button; return device == other.device && button == other.button;
}; };
-2
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@@ -3,8 +3,6 @@
#ifndef SCREEN_H #ifndef SCREEN_H
#define SCREEN_H #define SCREEN_H
#define COMPAT_KEYSYMS
#include "ActorFrame.h" #include "ActorFrame.h"
#include "ScreenMessage.h" #include "ScreenMessage.h"
#include "InputFilter.h" #include "InputFilter.h"