better interface
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@@ -190,7 +190,10 @@ void ScreenNetEvaluation::UpdateStats()
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//Values greater than 6 will cause crash
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if ( NSMAN->m_EvalPlayerData[m_iCurrentPlayer].difficulty < 6 )
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m_DifficultyIcon[m_pActivePlayer].SetFromDifficulty( m_pActivePlayer, NSMAN->m_EvalPlayerData[m_iCurrentPlayer].difficulty );
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{
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m_DifficultyIcon[m_pActivePlayer].SetPlayer( m_pActivePlayer );
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m_DifficultyIcon[m_pActivePlayer].SetFromDifficulty( NSMAN->m_EvalPlayerData[m_iCurrentPlayer].difficulty );
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}
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for (int j=0; j<NETNUMTAPSCORES; ++j)
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{
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