Add graphic options. Cleanup.
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@@ -7,6 +7,8 @@
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#include "NoteSkinManager.h"
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#include "PlayerOptions.h"
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#include "SongOptions.h"
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#include "RageDisplay.h"
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#include "RageUtil.h"
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/* "sel" is the selection in the menu. */
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template<class T>
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@@ -197,6 +199,77 @@ MOVE( MarvelousTiming, PREFSMAN->m_iMarvelousTiming );
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MOVE( PickExtraStage, PREFSMAN->m_bPickExtraStage );
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MOVE( UnlockSystem, PREFSMAN->m_bUseUnlockSystem );
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/* Graphic options */
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MOVE( DisplayMode, PREFSMAN->m_bWindowed );
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MOVE( WaitForVsync, PREFSMAN->m_bVsync );
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MOVE( ShowStats, PREFSMAN->m_bShowStats );
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MOVE( KeepTexturesInMemory, PREFSMAN->m_bDelayedTextureDelete );
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template<class T>
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static void MoveMap( int &sel, T &opt, bool ToSel, const T *map, unsigned cnt )
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{
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if( ToSel )
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{
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/* opt -> sel. Find the closest entry in map. */
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T best_dist = -1;
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for( unsigned i = 0; i < cnt; ++i )
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{
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const T val = map[i];
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T dist = opt-val;
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if( dist < 0 )
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dist = -dist;
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if( best_dist != -1 && dist > best_dist )
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continue;
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best_dist = dist;
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sel = i;
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}
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} else {
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/* sel -> opt */
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opt = map[sel];
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}
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}
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static void DisplayResolution( int &sel, bool ToSel, const CStringArray &choices )
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{
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const int map[] = { 320,400,512,640,800,1024,1280 };
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MoveMap( sel, PREFSMAN->m_iDisplayWidth, ToSel, map, ARRAYSIZE(map) );
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if( !ToSel )
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PREFSMAN->m_iDisplayHeight = PREFSMAN->m_iDisplayWidth * 3 / 4;
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}
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static void DisplayColor( int &sel, bool ToSel, const CStringArray &choices )
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{
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const int map[] = { 16,32 };
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MoveMap( sel, PREFSMAN->m_iDisplayColorDepth, ToSel, map, ARRAYSIZE(map) );
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}
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static void TextureResolution( int &sel, bool ToSel, const CStringArray &choices )
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{
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const int map[] = { 256,512,1024,2048 };
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MoveMap( sel, PREFSMAN->m_iMaxTextureResolution, ToSel, map, ARRAYSIZE(map) );
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}
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static void TextureColor( int &sel, bool ToSel, const CStringArray &choices )
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{
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const int map[] = { 16,32 };
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MoveMap( sel, PREFSMAN->m_iTextureColorDepth, ToSel, map, ARRAYSIZE(map) );
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}
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static void RefreshRate( int &sel, bool ToSel, const CStringArray &choices )
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{
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const int map[] = { (int) REFRESH_DEFAULT,60,70,72,75,80,85,90,100,120,150 };
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MoveMap( sel, PREFSMAN->m_iRefreshRate, ToSel, map, ARRAYSIZE(map) );
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}
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static void MovieDecode( int &sel, bool ToSel, const CStringArray &choices )
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{
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const int map[] = { 1,2,3,4 };
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MoveMap( sel, PREFSMAN->m_iMovieDecodeMS, ToSel, map, ARRAYSIZE(map) );
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}
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/* Sound options */
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MOVE( PreloadSounds, PREFSMAN->m_bSoundPreloadAll );
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MOVE( ResamplingQuality, PREFSMAN->m_iSoundResampleQuality );
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@@ -248,13 +321,51 @@ static const ConfOption g_ConfOptions[] =
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ConfOption( "Pick Extra\nStage", PickExtraStage, "OFF","ON" ),
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ConfOption( "Unlock\nSystem", UnlockSystem, "OFF","ON" ),
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/* Graphic options */
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ConfOption( "Display\nMode", DisplayMode, "FULLSCREEN", "WINDOWED" ),
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ConfOption( "Display\nResolution", DisplayResolution, "320","400","512","640","800","1024","1280" ),
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ConfOption( "Display\nColor", DisplayColor, "16BIT","32BIT" ),
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ConfOption( "Texture\nResolution", TextureResolution, "256","512","1024","2048" ),
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ConfOption( "Texture\nColor", TextureColor, "16BIT","32BIT" ),
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ConfOption( "Keep Textures\nIn Memory", KeepTexturesInMemory, "NO","YES" ),
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ConfOption( "Refresh\nRate", RefreshRate, "DEFAULT","60","70","72","75","80","85","90","100","120","150" ),
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ConfOption( "Movie\nDecode", MovieDecode, "1ms","2ms","3ms","4ms" ),
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ConfOption( "Wait For\nVsync", WaitForVsync, "NO", "YES" ),
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ConfOption( "Show\nStats", ShowStats, "OFF","ON" ),
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/* Sound options */
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ConfOption( "Preload\nSounds", PreloadSounds, "NO","YES" ),
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ConfOption( "Resampling\nQuality", ResamplingQuality, "FAST","NORMAL","HIGH QUALITY" ),
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ConfOption( "Preload\nSounds", PreloadSounds, "NO","YES" ),
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ConfOption( "Resampling\nQuality", ResamplingQuality, "FAST","NORMAL","HIGH QUALITY" ),
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ConfOption( "", NULL )
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};
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const ConfOption *FindConfOption( CString name )
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/* Get a mask of effects to apply if the given option changes. */
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int ConfOption::GetEffects() const
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{
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struct opts {
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ConfOption::MoveData_t ptr;
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int effects;
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} opts[] = {
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{ Language, OPT_APPLY_THEME },
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{ Theme, OPT_APPLY_THEME },
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{ DisplayMode, OPT_APPLY_GRAPHICS },
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{ DisplayResolution, OPT_APPLY_GRAPHICS },
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{ DisplayColor, OPT_APPLY_GRAPHICS },
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{ TextureResolution, OPT_APPLY_GRAPHICS },
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{ KeepTexturesInMemory, OPT_APPLY_GRAPHICS },
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{ RefreshRate, OPT_APPLY_GRAPHICS },
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{ WaitForVsync, OPT_APPLY_GRAPHICS }
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};
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int ret = OPT_SAVE_PREFERENCES;
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for( unsigned i = 0; i < ARRAYSIZE(opts); ++i )
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if( opts[i].ptr == MoveData )
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return ret |= opts[i].effects;
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return ret;
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}
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const ConfOption *ConfOption::Find( CString name )
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{
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for( unsigned i = 0; g_ConfOptions[i].name != ""; ++i )
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{
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