Changed default ScreenSelecStyle to use functions for choice names and positions instead of metrics. _fallback SSS remains the same for compatibility. Fixed style stomping bug in SetCompatibleStylesForPlayers.
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@@ -104,6 +104,68 @@ void ScreenSelectMaster::Init()
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FOREACH( PlayerNumber, vpns, p )
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m_vsprScroll[*p].resize( m_aGameCommands.size() );
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vector<RageVector3> positions;
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bool positions_set_by_lua= false;
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if(THEME->HasMetric(m_sName, "IconChoicePosFunction"))
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{
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positions_set_by_lua= true;
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LuaReference command= THEME->GetMetricR(m_sName, "IconChoicePosFunction");
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if(command.GetLuaType() != LUA_TFUNCTION)
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{
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LuaHelpers::ReportScriptError(m_sName+"::IconChoicePosFunction must be a function.");
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positions_set_by_lua= false;
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}
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else
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{
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Lua* L= LUA->Get();
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command.PushSelf(L);
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lua_pushnumber(L, m_aGameCommands.size());
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RString err= m_sName + "::IconChoicePosFunction: ";
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if(!LuaHelpers::RunScriptOnStack(L, err, 1, 1, true))
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{
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positions_set_by_lua= false;
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}
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else
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{
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if(!lua_istable(L, -1))
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{
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LuaHelpers::ReportScriptError(m_sName+"::IconChoicePosFunction did not return a table of positions.");
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positions_set_by_lua= false;
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}
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else
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{
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size_t poses= lua_objlen(L, -1);
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for(size_t p= 1; p <= poses; ++p)
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{
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lua_rawgeti(L, -1, p);
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RageVector3 pos(0.0f, 0.0f, 0.0f);
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if(!lua_istable(L, -1))
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{
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LuaHelpers::ReportScriptErrorFmt("Position %zu is not a table.", p);
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}
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else
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{
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#define SET_POS_PART(i, part) \
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lua_rawgeti(L, -1, i); \
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pos.part= lua_tonumber(L, -1); \
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lua_pop(L, 1);
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// If part of the position is not provided, we want it to
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// default to zero, which lua_tonumber does. -Kyz
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SET_POS_PART(1, x);
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SET_POS_PART(2, y);
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SET_POS_PART(3, z);
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#undef SET_POS_PART
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}
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lua_pop(L, 1);
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positions.push_back(pos);
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}
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}
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}
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lua_settop(L, 0);
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LUA->Release(L);
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}
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}
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for( unsigned c=0; c<m_aGameCommands.size(); c++ )
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{
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GameCommand& mc = m_aGameCommands[c];
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@@ -122,7 +184,26 @@ void ScreenSelectMaster::Init()
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RString sName = "Icon" "Choice" + mc.m_sName;
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m_vsprIcon[c]->SetName( sName );
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if( USE_ICON_METRICS )
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LOAD_ALL_COMMANDS_AND_SET_XY( m_vsprIcon[c] );
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{
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if(positions_set_by_lua)
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{
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LOAD_ALL_COMMANDS(m_vsprIcon[c]);
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m_vsprIcon[c]->SetXY(positions[c].x, positions[c].y);
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m_vsprIcon[c]->SetZ(positions[c].z);
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}
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else
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{
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LOAD_ALL_COMMANDS_AND_SET_XY( m_vsprIcon[c] );
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}
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#define OPTIONAL_COMMAND(onoff) \
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if(THEME->HasMetric(m_sName, "IconChoice" onoff "Command")) \
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{ \
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m_vsprIcon[c]->AddCommand(onoff, THEME->GetMetricA(m_sName, "IconChoice" onoff "Command"), false); \
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}
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OPTIONAL_COMMAND("On");
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OPTIONAL_COMMAND("Off");
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#undef OPTIONAL_COMMAND
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}
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this->AddChild( m_vsprIcon[c] );
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}
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