more consistent param order

This commit is contained in:
Glenn Maynard
2007-01-07 02:17:55 +00:00
parent b85f6f2169
commit aea580e525
2 changed files with 6 additions and 6 deletions
+1 -1
View File
@@ -96,7 +96,7 @@ private:
void DrawHoldBody( const TapNote& tn, int iCol, float fBeat, bool bIsBeingHeld, float fYHead, float fYTail, bool bIsAddition, float fPercentFadeToFail,
float fColorScale,
bool bGlow, float fDrawDistanceAfterTargetsPixels, float fDrawDistanceBeforeTargetsPixels, float fFadeInPercentOfDrawFar );
void DrawHoldHeadTail( const TapNote& tn, Actor* pActor, NotePart part, int iCol, float fBeat, float fYOffset, bool bIsAddition, float fReverseOffsetPixels, float fPercentFadeToFail, float fColorScale,
void DrawHoldHeadTail( const TapNote& tn, Actor* pActor, NotePart part, int iCol, float fBeat, float fYOffset, bool bIsAddition, float fPercentFadeToFail, float fReverseOffsetPixels, float fColorScale,
bool bUseLighting, float fDrawDistanceAfterTargetsPixels, float fDrawDistanceBeforeTargetsPixels, float fFadeInPercentOfDrawFar );
void DrawHoldPart( vector<Sprite*> &vpSpr, int iCol, int fYStep, float fPercentFadeToFail, float fColorScale, bool bGlow,
float fDrawDistanceAfterTargetsPixels, float fDrawDistanceBeforeTargetsPixels, float fFadeInPercentOfDrawFar,