o/~ const safety o/~ (and a commented out pump couples definition)
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@@ -22,7 +22,7 @@ public:
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GameManager();
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GameDef* GetGameDefForGame( Game g );
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StyleDef* GetStyleDefForStyle( Style s );
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const StyleDef* GetStyleDefForStyle( Style s );
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void GetGameplayStylesForGame( Game game, CArray<Style,Style>& aStylesAddTo ); // do not include edit-specific
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void GetNotesTypesForGame( Game game, CArray<NotesType,NotesType>& aNotesTypeAddTo ); // only look at edit-specific styles
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