Update ActorMultiVertex.cpp
Encapsulate actor resize functionality. Significant performance improvement on the `UpdateAnimationState` function which was bottlenecking many operations. See ITGmania PR #253 for more information.
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@@ -92,6 +92,7 @@ public:
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void UnloadTexture();
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void SetNumVertices( std::size_t n );
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void ResizeVertices(std::vector<RageSpriteVertex>& vertices, int size);
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void AddVertex();
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void AddVertices( int Add );
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