More Sprite debugging.
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@@ -130,6 +130,22 @@ retry:
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CollapsePath( sPath );
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}
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if( sPath == sDir )
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{
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RString sMessage = ssprintf( "'%s' has a texture '%s' that collapses to './'.",
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m_sSpritePath.c_str(), sTextureFile.c_str() );
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switch( Dialog::AbortRetryIgnore(sMessage) )
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{
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case Dialog::abort:
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RageException::Throw( sMessage );
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case Dialog::retry:
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goto retry;
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case Dialog::ignore:
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return;
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default:
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ASSERT(0);
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}
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}
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if( !sPath.empty() )
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{
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