cleanup: do this like Screen
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@@ -156,7 +156,7 @@ void ScreenOptionsMaster::BeginFadingOut()
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void ScreenOptionsMaster::GoToNextScreen()
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{
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if( GAMESTATE->m_bEditing )
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if( SCREENMAN->IsStackedScreen(this) )
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SCREENMAN->PopTopScreen( SM_None );
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else if( m_bExportWillSetANewScreen )
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; // Do nothing. Let Export set the screen.
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@@ -166,16 +166,14 @@ void ScreenOptionsMaster::GoToNextScreen()
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void ScreenOptionsMaster::GoToPrevScreen()
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{
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/* XXX: A better way to handle this would be to check if we're a pushed screen. */
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if( GAMESTATE->m_bEditing )
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if( SCREENMAN->IsStackedScreen(this) )
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{
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SCREENMAN->PopTopScreen( SM_None );
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// XXX: handle different destinations based on play mode?
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}
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else
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{
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SCREENMAN->DeletePreparedScreens();
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SCREENMAN->SetNewScreen( PREV_SCREEN ); // (GAMESTATE->m_PlayMode) );
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SCREENMAN->SetNewScreen( PREV_SCREEN );
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}
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}
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