make toasty rare (having it come up once every few days is amusing;
having it come up twice in one song is annoying) (easter eggs should be rare anyway, or they become distracting ...)
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@@ -64,7 +64,7 @@ void Combo::UpdateScore( TapNoteScore score, int iNumNotesInThisRow )
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case TNS_PERFECT:
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case TNS_PERFECT:
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m_iCurComboOfPerfects += iNumNotesInThisRow;
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m_iCurComboOfPerfects += iNumNotesInThisRow;
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if( (m_iCurComboOfPerfects>=150) && (m_iCurComboOfPerfects%150)==0 && !GAMESTATE->m_bDemonstration )
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if( rand() < 0.1f && m_iCurComboOfPerfects>=150 && (m_iCurComboOfPerfects%150)==0 && !GAMESTATE->m_bDemonstration )
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SCREENMAN->SendMessageToTopScreen( SM_BeginToasty, 0 );
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SCREENMAN->SendMessageToTopScreen( SM_BeginToasty, 0 );
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break;
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break;
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default:
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default:
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