remove debug
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@@ -30,14 +30,12 @@ AnimatedTexture::~AnimatedTexture()
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void AnimatedTexture::Load( CString sTexOrIniPath )
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void AnimatedTexture::Load( CString sTexOrIniPath )
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{
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{
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LOG->Trace("AnimatedTexture::Load(%s)", sTexOrIniPath.c_str());
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ASSERT( vFrames.empty() ); // don't load more than once
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ASSERT( vFrames.empty() ); // don't load more than once
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CString sDir, sFName, sExt;
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CString sDir, sFName, sExt;
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splitrelpath( sTexOrIniPath, sDir, sFName, sExt );
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splitrelpath( sTexOrIniPath, sDir, sFName, sExt );
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bool bIsIni = sTexOrIniPath.Right(3).CompareNoCase("ini")== 0;
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bool bIsIni = sTexOrIniPath.Right(3).CompareNoCase("ini")== 0;
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LOG->Trace("sTexOrIniPath: is ini: %i", bIsIni);
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if( bIsIni )
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if( bIsIni )
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{
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{
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IniFile ini;
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IniFile ini;
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