add ScreenGameplaySyncMachine
This commit is contained in:
@@ -39,6 +39,7 @@ ScreenGameplay.cpp ScreenGameplay.h \
|
|||||||
ScreenGameplayLesson.cpp ScreenGameplayLesson.h \
|
ScreenGameplayLesson.cpp ScreenGameplayLesson.h \
|
||||||
ScreenGameplayMultiplayer.cpp ScreenGameplayMultiplayer.h \
|
ScreenGameplayMultiplayer.cpp ScreenGameplayMultiplayer.h \
|
||||||
ScreenGameplayNormal.cpp ScreenGameplayNormal.h \
|
ScreenGameplayNormal.cpp ScreenGameplayNormal.h \
|
||||||
|
ScreenGameplaySyncMachine.cpp ScreenGameplaySyncMachine.h \
|
||||||
ScreenHowToPlay.cpp ScreenHowToPlay.h \
|
ScreenHowToPlay.cpp ScreenHowToPlay.h \
|
||||||
ScreenInstructions.cpp ScreenInstructions.h \
|
ScreenInstructions.cpp ScreenInstructions.h \
|
||||||
ScreenJoinMultiplayer.cpp ScreenJoinMultiplayer.h \
|
ScreenJoinMultiplayer.cpp ScreenJoinMultiplayer.h \
|
||||||
|
|||||||
@@ -0,0 +1,87 @@
|
|||||||
|
#include "global.h"
|
||||||
|
#include "ScreenGameplaySyncMachine.h"
|
||||||
|
#include "NotesLoaderSM.h"
|
||||||
|
#include "GameState.h"
|
||||||
|
#include "GameManager.h"
|
||||||
|
#include "PrefsManager.h"
|
||||||
|
|
||||||
|
REGISTER_SCREEN_CLASS( ScreenGameplaySyncMachine );
|
||||||
|
|
||||||
|
void ScreenGameplaySyncMachine::Init()
|
||||||
|
{
|
||||||
|
GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR );
|
||||||
|
GAMESTATE->m_pCurStyle.Set( GAMEMAN->GetHowToPlayStyleForGame(GAMESTATE->m_pCurGame) );
|
||||||
|
|
||||||
|
SMLoader ld;
|
||||||
|
RString sFile = THEME->GetPathO("ScreenGameplaySyncMachine","music.sm");
|
||||||
|
ld.LoadFromSMFile( sFile, m_Song );
|
||||||
|
m_Song.SetSongDir( Dirname(sFile) );
|
||||||
|
m_Song.TidyUpData();
|
||||||
|
|
||||||
|
GAMESTATE->m_pCurSong.Set( &m_Song );
|
||||||
|
Steps *pSteps = m_Song.GetOneSteps();
|
||||||
|
ASSERT( pSteps );
|
||||||
|
GAMESTATE->m_pCurSteps[0].Set( pSteps );
|
||||||
|
|
||||||
|
GAMESTATE->m_SongOptions.m_AutosyncType = SongOptions::AUTOSYNC_MACHINE;
|
||||||
|
PREFSMAN->m_AutoPlay.Set( PC_HUMAN );
|
||||||
|
|
||||||
|
ScreenGameplayNormal::Init( false );
|
||||||
|
|
||||||
|
ClearMessageQueue(); // remove all of the messages set in ScreenGameplay that animate "ready", "here we go", etc.
|
||||||
|
|
||||||
|
GAMESTATE->m_bGameplayLeadIn.Set( false );
|
||||||
|
|
||||||
|
m_DancingState = STATE_DANCING;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ScreenGameplaySyncMachine::HandleScreenMessage( const ScreenMessage SM )
|
||||||
|
{
|
||||||
|
if( SM == SM_NotesEnded )
|
||||||
|
{
|
||||||
|
ResetAndRestartCurrentSong();
|
||||||
|
return; // handled
|
||||||
|
}
|
||||||
|
else if( SM == SM_GoToPrevScreen )
|
||||||
|
{
|
||||||
|
GAMESTATE->m_pCurSong.Set( NULL );
|
||||||
|
}
|
||||||
|
else if( SM == SM_GoToNextScreen )
|
||||||
|
{
|
||||||
|
GAMESTATE->m_pCurSong.Set( NULL );
|
||||||
|
}
|
||||||
|
|
||||||
|
ScreenGameplayNormal::HandleScreenMessage( SM );
|
||||||
|
}
|
||||||
|
|
||||||
|
void ScreenGameplaySyncMachine::ResetAndRestartCurrentSong()
|
||||||
|
{
|
||||||
|
m_pSoundMusic->Stop();
|
||||||
|
ReloadCurrentSong();
|
||||||
|
StartPlayingSong( 4, 0 );
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* (c) 2001-2004 Chris Danford
|
||||||
|
* All rights reserved.
|
||||||
|
*
|
||||||
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||||
|
* copy of this software and associated documentation files (the
|
||||||
|
* "Software"), to deal in the Software without restriction, including
|
||||||
|
* without limitation the rights to use, copy, modify, merge, publish,
|
||||||
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||||
|
* whom the Software is furnished to do so, provided that the above
|
||||||
|
* copyright notice(s) and this permission notice appear in all copies of
|
||||||
|
* the Software and that both the above copyright notice(s) and this
|
||||||
|
* permission notice appear in supporting documentation.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||||
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||||
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||||
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||||
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||||
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||||
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||||
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||||
|
* PERFORMANCE OF THIS SOFTWARE.
|
||||||
|
*/
|
||||||
@@ -0,0 +1,45 @@
|
|||||||
|
/* ScreenGameplaySyncMachine - */
|
||||||
|
|
||||||
|
#ifndef ScreenGameplaySyncMachine_H
|
||||||
|
#define ScreenGameplaySyncMachine_H
|
||||||
|
|
||||||
|
#include "ScreenGameplayNormal.h"
|
||||||
|
|
||||||
|
class ScreenGameplaySyncMachine : public ScreenGameplayNormal
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual void Init();
|
||||||
|
|
||||||
|
void HandleScreenMessage( const ScreenMessage SM );
|
||||||
|
void ResetAndRestartCurrentSong();
|
||||||
|
protected:
|
||||||
|
Song m_Song;
|
||||||
|
const Steps *m_pSteps;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*
|
||||||
|
* (c) 2001-2004 Chris Danford
|
||||||
|
* All rights reserved.
|
||||||
|
*
|
||||||
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||||
|
* copy of this software and associated documentation files (the
|
||||||
|
* "Software"), to deal in the Software without restriction, including
|
||||||
|
* without limitation the rights to use, copy, modify, merge, publish,
|
||||||
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||||
|
* whom the Software is furnished to do so, provided that the above
|
||||||
|
* copyright notice(s) and this permission notice appear in all copies of
|
||||||
|
* the Software and that both the above copyright notice(s) and this
|
||||||
|
* permission notice appear in supporting documentation.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||||
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||||
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||||
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||||
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||||
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||||
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||||
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||||
|
* PERFORMANCE OF THIS SOFTWARE.
|
||||||
|
*/
|
||||||
@@ -37,6 +37,8 @@ static RString GetPromptText()
|
|||||||
|
|
||||||
vector<RString> vsSongChanges;
|
vector<RString> vsSongChanges;
|
||||||
|
|
||||||
|
if( GAMESTATE->m_pCurSong.Get() )
|
||||||
|
{
|
||||||
{
|
{
|
||||||
float fOld = GAMESTATE->m_pTimingDataOriginal->m_fBeat0OffsetInSeconds;
|
float fOld = GAMESTATE->m_pTimingDataOriginal->m_fBeat0OffsetInSeconds;
|
||||||
float fNew = GAMESTATE->m_pCurSong->m_Timing.m_fBeat0OffsetInSeconds;
|
float fNew = GAMESTATE->m_pCurSong->m_Timing.m_fBeat0OffsetInSeconds;
|
||||||
@@ -86,7 +88,7 @@ static RString GetPromptText()
|
|||||||
fDelta ) );
|
fDelta ) );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if( !vsSongChanges.empty() )
|
if( !vsSongChanges.empty() )
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -373,6 +373,12 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
|
|||||||
<File
|
<File
|
||||||
RelativePath=".\ScreenGameplayNormal.h">
|
RelativePath=".\ScreenGameplayNormal.h">
|
||||||
</File>
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath=".\ScreenGameplaySyncMachine.cpp">
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath=".\ScreenGameplaySyncMachine.h">
|
||||||
|
</File>
|
||||||
<File
|
<File
|
||||||
RelativePath="ScreenHowToPlay.cpp">
|
RelativePath="ScreenHowToPlay.cpp">
|
||||||
</File>
|
</File>
|
||||||
|
|||||||
@@ -2788,6 +2788,14 @@ SOURCE=.\ScreenGameplayNormal.h
|
|||||||
# End Source File
|
# End Source File
|
||||||
# Begin Source File
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=.\ScreenGameplaySyncMachine.cpp
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=.\ScreenGameplaySyncMachine.h
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
SOURCE=.\ScreenHowToPlay.cpp
|
SOURCE=.\ScreenHowToPlay.cpp
|
||||||
# End Source File
|
# End Source File
|
||||||
# Begin Source File
|
# Begin Source File
|
||||||
|
|||||||
@@ -23,7 +23,6 @@
|
|||||||
#include "SpecialFiles.h"
|
#include "SpecialFiles.h"
|
||||||
#include "EnumHelper.h"
|
#include "EnumHelper.h"
|
||||||
|
|
||||||
|
|
||||||
ThemeManager* THEME = NULL; // global object accessable from anywhere in the program
|
ThemeManager* THEME = NULL; // global object accessable from anywhere in the program
|
||||||
|
|
||||||
static const char *ElementCategoryNames[] = {
|
static const char *ElementCategoryNames[] = {
|
||||||
|
|||||||
@@ -42,8 +42,9 @@ struct LyricSegment
|
|||||||
class Song
|
class Song
|
||||||
{
|
{
|
||||||
RString m_sSongDir;
|
RString m_sSongDir;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
void SetSongDir( const RString sDir ) { m_sSongDir = sDir; }
|
||||||
|
|
||||||
/* Set when this song should be displayed in the music wheel: */
|
/* Set when this song should be displayed in the music wheel: */
|
||||||
enum SelectionDisplay
|
enum SelectionDisplay
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user