add per-player danger and per-player dead animations

This commit is contained in:
Chris Danford
2003-12-07 20:29:42 +00:00
parent dc3063cf8c
commit ade8308aa1
10 changed files with 254 additions and 108 deletions
-8
View File
@@ -30,8 +30,6 @@
#include "UnlockSystem.h"
#include "ProductInfo.h"
#include "LightsManager.h"
#include "Bookkeeper.h"
#include "ProfileManager.h"
#define LOGO_ON_COMMAND THEME->GetMetric("ScreenTitleMenu","LogoOnCommand")
@@ -73,12 +71,6 @@ ScreenTitleMenu::ScreenTitleMenu( CString sClassName ) : ScreenSelect( sClassNam
return;
}
// HACK: save stats intermitently in case of crash
BOOKKEEPER->WriteToDisk();
PROFILEMAN->SaveMachineScoresToDisk();
/* XXX We really need two common calls: 1, something run when exiting from gameplay
* (to do this reset), and 2, something run when entering gameplay, to apply default
* options. Having special cases in attract screens and the title menu to reset