add per-player danger and per-player dead animations
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@@ -30,8 +30,6 @@
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#include "UnlockSystem.h"
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#include "ProductInfo.h"
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#include "LightsManager.h"
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#include "Bookkeeper.h"
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#include "ProfileManager.h"
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#define LOGO_ON_COMMAND THEME->GetMetric("ScreenTitleMenu","LogoOnCommand")
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@@ -73,12 +71,6 @@ ScreenTitleMenu::ScreenTitleMenu( CString sClassName ) : ScreenSelect( sClassNam
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return;
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}
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// HACK: save stats intermitently in case of crash
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BOOKKEEPER->WriteToDisk();
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PROFILEMAN->SaveMachineScoresToDisk();
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/* XXX We really need two common calls: 1, something run when exiting from gameplay
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* (to do this reset), and 2, something run when entering gameplay, to apply default
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* options. Having special cases in attract screens and the title menu to reset
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