Updated ScreenHowToPlay code to include dancer. I know it's a bit rough and too-fast paced right now, but that will all be fixed tonight when I get home and re-commit.

This commit is contained in:
Kevin Slaughter
2003-07-31 11:31:24 +00:00
parent 3eddc31009
commit adc19d0a15
14 changed files with 119 additions and 8 deletions
+5 -4
View File
@@ -52,10 +52,11 @@ CString GetRandomFileInDir( CString sDir )
}
CString Character::GetModelPath() { return m_sCharDir + "model.txt"; }
CString Character::GetRestAnimationPath() { return DerefRedir(GetRandomFileInDir(m_sCharDir + "Rest" SLASH)); }
CString Character::GetWarmUpAnimationPath() { return DerefRedir(GetRandomFileInDir(m_sCharDir + "WarmUp" SLASH)); }
CString Character::GetDanceAnimationPath() { return DerefRedir(GetRandomFileInDir(m_sCharDir + "Dance" SLASH)); }
CString Character::GetModelPath() { return m_sCharDir + "model.txt"; }
CString Character::GetRestAnimationPath() { return DerefRedir(GetRandomFileInDir(m_sCharDir + "Rest" SLASH)); }
CString Character::GetWarmUpAnimationPath() { return DerefRedir(GetRandomFileInDir(m_sCharDir + "WarmUp" SLASH)); }
CString Character::GetDanceAnimationPath() { return DerefRedir(GetRandomFileInDir(m_sCharDir + "Dance" SLASH)); }
CString Character::GetHowToPlayAnimationPath() { return DerefRedir(GetRandomFileInDir(m_sCharDir + "HowToPlay" SLASH)); }
CString Character::GetTakingABreakPath()
{
CStringArray as;