Updated ScreenHowToPlay code to include dancer. I know it's a bit rough and too-fast paced right now, but that will all be fixed tonight when I get home and re-commit.
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@@ -52,10 +52,11 @@ CString GetRandomFileInDir( CString sDir )
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}
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CString Character::GetModelPath() { return m_sCharDir + "model.txt"; }
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CString Character::GetRestAnimationPath() { return DerefRedir(GetRandomFileInDir(m_sCharDir + "Rest" SLASH)); }
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CString Character::GetWarmUpAnimationPath() { return DerefRedir(GetRandomFileInDir(m_sCharDir + "WarmUp" SLASH)); }
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CString Character::GetDanceAnimationPath() { return DerefRedir(GetRandomFileInDir(m_sCharDir + "Dance" SLASH)); }
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CString Character::GetModelPath() { return m_sCharDir + "model.txt"; }
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CString Character::GetRestAnimationPath() { return DerefRedir(GetRandomFileInDir(m_sCharDir + "Rest" SLASH)); }
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CString Character::GetWarmUpAnimationPath() { return DerefRedir(GetRandomFileInDir(m_sCharDir + "WarmUp" SLASH)); }
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CString Character::GetDanceAnimationPath() { return DerefRedir(GetRandomFileInDir(m_sCharDir + "Dance" SLASH)); }
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CString Character::GetHowToPlayAnimationPath() { return DerefRedir(GetRandomFileInDir(m_sCharDir + "HowToPlay" SLASH)); }
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CString Character::GetTakingABreakPath()
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{
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CStringArray as;
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