Use ASSERT like a function.
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@@ -428,7 +428,7 @@ void PrefsManager::SetCurrentGame( const CString &sGame )
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void PrefsManager::StoreGamePrefs()
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{
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ASSERT( !m_sCurrentGame.Get().empty() )
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ASSERT( !m_sCurrentGame.Get().empty() );
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// save off old values
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GamePrefs &gp = m_mapGameNameToGamePrefs[m_sCurrentGame];
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@@ -439,7 +439,7 @@ void PrefsManager::StoreGamePrefs()
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void PrefsManager::RestoreGamePrefs()
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{
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ASSERT( !m_sCurrentGame.Get().empty() )
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ASSERT( !m_sCurrentGame.Get().empty() );
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// load prefs
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map<CString, GamePrefs>::const_iterator iter = m_mapGameNameToGamePrefs.find( m_sCurrentGame );
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