Changed BackgroundEffects files to apply the playback rate to videos. Added GetUpdateRate to ActorFrame and Get/SetDecodeMovie to Sprite. Hope nobody is caught off guard by checkerboard no longer playing videos back at 4x rate.
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@@ -1114,6 +1114,7 @@ public:
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p->UpdateAnimationState(true);
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COMMON_RETURN_SELF;
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}
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DEFINE_METHOD(GetDecodeMovie, _decode_movie);
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static int SetDecodeMovie(T* p, lua_State *L)
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{
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p->_decode_movie= BArg(1);
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@@ -1182,6 +1183,7 @@ public:
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ADD_METHOD(GetQuadState);
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ADD_METHOD(SetQuadState);
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ADD_METHOD(ForceStateUpdate);
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ADD_METHOD(GetDecodeMovie);
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ADD_METHOD(SetDecodeMovie);
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// Copy from RageTexture
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