ugh. Cleanup of ez2's menubganimations.

This commit is contained in:
Chris Danford
2002-09-29 05:06:18 +00:00
parent e621580615
commit ad6c239858
53 changed files with 1233 additions and 601 deletions
+4 -4
View File
@@ -187,7 +187,7 @@ ScreenEdit::ScreenEdit()
if( m_pNotes == NULL )
{
m_pNotes = new Notes;
m_pNotes->m_DifficultyClass = CLASS_MEDIUM;
m_pNotes->m_Difficulty = DIFFICULTY_MEDIUM;
m_pNotes->m_NotesType = GAMESTATE->GetCurrentStyleDef()->m_NotesTypes[0];
m_pNotes->m_sDescription = "Untitled";
@@ -487,7 +487,7 @@ void ScreenEdit::Update( float fDeltaTime )
GAMESTATE->m_fSongBeat,
m_NoteFieldEdit.m_fBeginMarker, m_NoteFieldEdit.m_fEndMarker,
GAMESTATE->m_SongOptions.m_fMusicRate,
DifficultyClassToString( m_pNotes->m_DifficultyClass ),
DifficultyToString( m_pNotes->m_Difficulty ),
GAMESTATE->m_pCurNotes[PLAYER_1] ? GAMESTATE->m_pCurNotes[PLAYER_1]->m_sDescription : "no description",
m_pSong->m_sMainTitle,
m_pSong->m_sSubTitle,
@@ -1020,8 +1020,8 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
case DIK_D:
{
DifficultyClass &dc = m_pNotes->m_DifficultyClass;
dc = DifficultyClass( (dc+1)%NUM_DIFFICULTY_CLASSES );
Difficulty &dc = m_pNotes->m_Difficulty;
dc = Difficulty( (dc+1)%NUM_DIFFICULTIES );
}
break;