ugh. Cleanup of ez2's menubganimations.
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@@ -187,7 +187,7 @@ ScreenEdit::ScreenEdit()
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if( m_pNotes == NULL )
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{
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m_pNotes = new Notes;
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m_pNotes->m_DifficultyClass = CLASS_MEDIUM;
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m_pNotes->m_Difficulty = DIFFICULTY_MEDIUM;
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m_pNotes->m_NotesType = GAMESTATE->GetCurrentStyleDef()->m_NotesTypes[0];
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m_pNotes->m_sDescription = "Untitled";
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@@ -487,7 +487,7 @@ void ScreenEdit::Update( float fDeltaTime )
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GAMESTATE->m_fSongBeat,
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m_NoteFieldEdit.m_fBeginMarker, m_NoteFieldEdit.m_fEndMarker,
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GAMESTATE->m_SongOptions.m_fMusicRate,
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DifficultyClassToString( m_pNotes->m_DifficultyClass ),
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DifficultyToString( m_pNotes->m_Difficulty ),
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GAMESTATE->m_pCurNotes[PLAYER_1] ? GAMESTATE->m_pCurNotes[PLAYER_1]->m_sDescription : "no description",
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m_pSong->m_sMainTitle,
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m_pSong->m_sSubTitle,
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@@ -1020,8 +1020,8 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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case DIK_D:
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{
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DifficultyClass &dc = m_pNotes->m_DifficultyClass;
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dc = DifficultyClass( (dc+1)%NUM_DIFFICULTY_CLASSES );
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Difficulty &dc = m_pNotes->m_Difficulty;
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dc = Difficulty( (dc+1)%NUM_DIFFICULTIES );
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}
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break;
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