Broke GameOptions into Input and Machine Options. Added "OptionsNavigation" option.
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@@ -27,7 +27,8 @@ const CString CHOICE_TEXT[ScreenTitleMenu::NUM_TITLE_MENU_CHOICES] = {
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"GAME START",
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"SWITCH GAME",
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"CONFIG KEY/JOY",
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"GAME OPTIONS",
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"INPUT OPTIONS",
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"MACHINE OPTIONS",
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"GRAPHIC OPTIONS",
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"APPEARANCE OPTIONS",
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"EDIT/RECORD/SYNCH",
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@@ -211,8 +212,11 @@ void ScreenTitleMenu::HandleScreenMessage( const ScreenMessage SM )
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case CHOICE_MAP_INSTRUMENTS:
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SCREENMAN->SetNewScreen( "ScreenMapInstruments" );
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break;
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case CHOICE_GAME_OPTIONS:
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SCREENMAN->SetNewScreen( "ScreenGameOptions" );
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case CHOICE_INPUT_OPTIONS:
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SCREENMAN->SetNewScreen( "ScreenInputOptions" );
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break;
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case CHOICE_MACHINE_OPTIONS:
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SCREENMAN->SetNewScreen( "ScreenMachineOptions" );
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break;
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case CHOICE_GRAPHIC_OPTIONS:
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SCREENMAN->SetNewScreen( "ScreenGraphicOptions" );
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@@ -360,7 +364,8 @@ void ScreenTitleMenu::MenuStart( PlayerNumber pn )
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case CHOICE_GAME_START:
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case CHOICE_SELECT_GAME:
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case CHOICE_MAP_INSTRUMENTS:
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case CHOICE_GAME_OPTIONS:
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case CHOICE_INPUT_OPTIONS:
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case CHOICE_MACHINE_OPTIONS:
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case CHOICE_GRAPHIC_OPTIONS:
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case CHOICE_APPEARANCE_OPTIONS:
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m_soundSelect.PlayRandom();
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