m_EffectType is now a bitfield, so we can have multiple effects on
at once. There's no interface to this, but it works with courses. drunk, dizzy, dark is amusing. "That arrow goes WHERE?"
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@@ -397,6 +397,8 @@ ScreenGameplay::ScreenGameplay()
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TweenOnScreen();
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/* XXX: We set m_textPlayerOptions[p] above, so that won't
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* include options set by the course. Should it? -glenn */
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LoadNextSong( true );
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