m_EffectType is now a bitfield, so we can have multiple effects on

at once.

There's no interface to this, but it works with courses.

drunk, dizzy, dark is amusing. "That arrow goes WHERE?"
This commit is contained in:
Glenn Maynard
2002-08-31 03:04:38 +00:00
parent 7ffc481c63
commit ad5f294ae4
7 changed files with 85 additions and 45 deletions
+2
View File
@@ -397,6 +397,8 @@ ScreenGameplay::ScreenGameplay()
TweenOnScreen();
/* XXX: We set m_textPlayerOptions[p] above, so that won't
* include options set by the course. Should it? -glenn */
LoadNextSong( true );