always update m_sprStage, simplify
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@@ -159,8 +159,8 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : Screen( sClassName
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}
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}
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}
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}
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// loaded in AfterMusicChange
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m_sprStage.SetName( "Stage" );
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m_sprStage.SetName( "Stage" );
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m_sprStage.Load( THEME->GetPathToG("ScreenSelectMusic stage "+GAMESTATE->GetStageText()) );
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SET_XY( m_sprStage );
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SET_XY( m_sprStage );
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this->AddChild( &m_sprStage );
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this->AddChild( &m_sprStage );
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@@ -1178,9 +1178,6 @@ void ScreenSelectMusic::AfterMusicChange()
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OFF_COMMAND( m_sprBalloon );
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OFF_COMMAND( m_sprBalloon );
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}
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}
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// update stage counter display (long versions/marathons)
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m_sprStage.Load( THEME->GetPathToG("ScreenSelectMusic stage "+GAMESTATE->GetStageText()) );
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m_Artists.push_back( pSong->GetDisplayArtist() );
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m_Artists.push_back( pSong->GetDisplayArtist() );
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m_AltArtists.push_back( pSong->GetTranslitArtist() );
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m_AltArtists.push_back( pSong->GetTranslitArtist() );
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}
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}
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@@ -1260,6 +1257,9 @@ void ScreenSelectMusic::AfterMusicChange()
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ASSERT(0);
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ASSERT(0);
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}
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}
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// update stage counter display (long versions/marathons)
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m_sprStage.Load( THEME->GetPathToG("ScreenSelectMusic stage "+GAMESTATE->GetStageText()) );
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// Don't stop music if it's already playing the right file.
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// Don't stop music if it's already playing the right file.
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if( SampleMusicToPlay == "" )
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if( SampleMusicToPlay == "" )
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SOUND->StopMusic();
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SOUND->StopMusic();
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