- ffmpeg API update

- Add support for doing YUV colorspace conversion in hardware,
using a fragment shader.  This speeds up high-resolution movies
substantially, and provides 32-bit color depth with the data
cost of 16-bit textures.
 - optimize rewinding
This commit is contained in:
Glenn Maynard
2007-03-21 05:27:53 +00:00
parent aaceb42b61
commit ace3a66e36
5 changed files with 306 additions and 69 deletions
@@ -5,7 +5,9 @@
#include "RageLog.h"
#include "RageSurface.h"
#include "RageTextureManager.h"
#include "RageTextureRenderTarget.h"
#include "RageUtil.h"
#include "Sprite.h"
#if defined(WIN32) && !defined(XBOX)
#include "archutils/Win32/ErrorStrings.h"
@@ -22,6 +24,8 @@ MovieTexture_Generic::MovieTexture_Generic( RageTextureID ID, MovieDecoder *pDec
m_pDecoder = pDecoder;
m_uTexHandle = 0;
m_pRenderTarget = NULL;
m_pTextureIntermediate = NULL;
m_bLoop = true;
m_State = DECODER_QUIT; /* it's quit until we call StartThread */
m_pSurface = NULL;
@@ -31,6 +35,7 @@ MovieTexture_Generic::MovieTexture_Generic( RageTextureID ID, MovieDecoder *pDec
m_fClock = 0;
m_bFrameSkipMode = false;
m_bThreaded = PREFSMAN->m_bThreadedMovieDecode.Get();
m_pSprite = new Sprite;
}
RString MovieTexture_Generic::Init()
@@ -75,6 +80,7 @@ MovieTexture_Generic::~MovieTexture_Generic()
DestroyTexture();
delete m_pDecoder;
delete m_pSprite;
}
/* Delete the surface and texture. The decoding thread must be stopped, and this
@@ -89,12 +95,91 @@ void MovieTexture_Generic::DestroyTexture()
DISPLAY->DeleteTexture( m_uTexHandle );
m_uTexHandle = 0;
}
delete m_pRenderTarget;
m_pRenderTarget = NULL;
delete m_pTextureIntermediate;
m_pTextureIntermediate = NULL;
}
class RageMovieTexture_Generic_Intermediate : public RageTexture
{
public:
RageMovieTexture_Generic_Intermediate( RageTextureID ID, int iWidth, int iHeight,
int iImageWidth, int iImageHeight, int iTextureWidth, int iTextureHeight,
RageSurfaceFormat SurfaceFormat, PixelFormat pixfmt ):
RageTexture(ID),
m_SurfaceFormat( SurfaceFormat )
{
m_PixFmt = pixfmt;
m_iSourceWidth = iWidth;
m_iSourceHeight = iHeight;
/* int iMaxSize = min( GetID().iMaxSize, DISPLAY->GetMaxTextureSize() );
m_iImageWidth = min( m_iSourceWidth, iMaxSize );
m_iImageHeight = min( m_iSourceHeight, iMaxSize );
m_iTextureWidth = power_of_two( m_iImageWidth );
m_iTextureHeight = power_of_two( m_iImageHeight );
*/
m_iImageWidth = iImageWidth;
m_iImageHeight = iImageHeight;
m_iTextureWidth = iTextureWidth;
m_iTextureHeight = iTextureHeight;
CreateFrameRects();
m_uTexHandle = 0;
CreateTexture();
}
virtual ~RageMovieTexture_Generic_Intermediate()
{
if( m_uTexHandle )
{
DISPLAY->DeleteTexture( m_uTexHandle );
m_uTexHandle = 0;
}
}
virtual void Invalidate() { m_uTexHandle = 0; }
virtual void Reload() { }
virtual unsigned GetTexHandle() const
{
return m_uTexHandle;
}
bool IsAMovie() const { return true; }
private:
void CreateTexture()
{
if( m_uTexHandle )
return;
RageSurface *pSurface = CreateSurfaceFrom( m_iImageWidth, m_iImageHeight,
m_SurfaceFormat.BitsPerPixel,
m_SurfaceFormat.Mask[0],
m_SurfaceFormat.Mask[1],
m_SurfaceFormat.Mask[2],
m_SurfaceFormat.Mask[3], NULL, 1 );
m_uTexHandle = DISPLAY->CreateTexture( m_PixFmt, pSurface, false );
delete pSurface;
}
unsigned m_uTexHandle;
RageSurfaceFormat m_SurfaceFormat;
PixelFormat m_PixFmt;
};
void MovieTexture_Generic::Invalidate()
{
m_uTexHandle = 0;
if( m_pTextureIntermediate != NULL )
m_pTextureIntermediate->Invalidate();
}
void MovieTexture_Generic::CreateTexture()
{
if( m_uTexHandle )
if( m_uTexHandle || m_pRenderTarget != NULL )
return;
CHECKPOINT;
@@ -117,9 +202,9 @@ void MovieTexture_Generic::CreateTexture()
/* Texture dimensions need to be a power of two; jump to the next. */
m_iTextureWidth = power_of_two( m_iImageWidth );
m_iTextureHeight = power_of_two( m_iImageHeight );
MovieDecoderPixelFormatYCbCr fmt = PixelFormatYCbCr_Invalid;
if( m_pSurface == NULL )
m_pSurface = m_pDecoder->CreateCompatibleSurface( m_iTextureWidth, m_iTextureHeight, TEXTUREMAN->GetPrefs().m_iMovieColorDepth == 32 );
m_pSurface = m_pDecoder->CreateCompatibleSurface( m_iImageWidth, m_iImageHeight, TEXTUREMAN->GetPrefs().m_iMovieColorDepth == 32, fmt );
PixelFormat pixfmt = DISPLAY->FindPixelFormat( m_pSurface->format->BitsPerPixel,
m_pSurface->format->Mask[0],
@@ -156,10 +241,47 @@ void MovieTexture_Generic::CreateTexture()
}
}
if( fmt != PixelFormatYCbCr_Invalid )
{
SAFE_DELETE( m_pTextureIntermediate );
m_pSprite->UnloadTexture();
/* Create the render target. This will receive the final, converted texture. */
RenderTargetParam param;
param.iWidth = m_iImageWidth;
param.iHeight = m_iImageHeight;
RageTextureID TargetID( GetID() );
TargetID.filename += " target";
m_pRenderTarget = new RageTextureRenderTarget( TargetID, param );
/* Create the intermediate texture. This receives the YUV image. */
RageTextureID IntermedID( GetID() );
IntermedID.filename += " intermediate";
m_pTextureIntermediate = new RageMovieTexture_Generic_Intermediate( IntermedID,
m_pDecoder->GetWidth(), m_pDecoder->GetHeight(),
m_pSurface->w, m_pSurface->h,
power_of_two(m_pSurface->w), power_of_two(m_pSurface->h),
*m_pSurface->format, pixfmt );
/* Configure the sprite. This blits the intermediate onto the ifnal render target. */
m_pSprite->SetHorizAlign( 0 );
m_pSprite->SetVertAlign( 0 );
/* Hack: Sprite wants to take ownership of the texture, and will decrement the refcount
* when it unloads the texture. Normally we'd make a "copy", but we can't access
* RageTextureManager from here. Just increment the refcount. */
++m_pTextureIntermediate->m_iRefCount;
m_pSprite->SetTexture( m_pTextureIntermediate );
m_pSprite->SetEffectMode( GetEffectMode(fmt) );
return;
}
m_uTexHandle = DISPLAY->CreateTexture( pixfmt, m_pSurface, false );
}
/* Handle decoding for a frame. Return true if a frame was decoded, false if not
* (due to quit, error, EOF, etc). If true is returned, we'll be in FRAME_DECODED. */
bool MovieTexture_Generic::DecodeFrame()
@@ -187,10 +309,7 @@ bool MovieTexture_Generic::DecodeFrame()
float fDelay = m_pDecoder->GetFrameDuration();
/* Restart. */
m_pDecoder->Close();
RString sError = m_pDecoder->Open( GetID().filename );
if( sError != "" )
RageException::Throw( "Error rewinding stream \"%s\": %s", GetID().filename.c_str(), sError.c_str() );
m_pDecoder->Rewind();
m_fClock = -fDelay;
}
@@ -385,6 +504,7 @@ void MovieTexture_Generic::Update(float fDeltaTime)
LOG->MapLog( "movie_looping", "MovieTexture_Generic::Update looping" );
}
/* Call from the main thread when m_ImageWaiting == FRAME_WAITING to update the
* texture. Sets FRAME_NONE. Does not signal m_BufferFinished. */
void MovieTexture_Generic::UpdateFrame()
@@ -394,17 +514,47 @@ void MovieTexture_Generic::UpdateFrame()
/* Just in case we were invalidated: */
CreateTexture();
CHECKPOINT;
DISPLAY->UpdateTexture(
m_uTexHandle,
m_pSurface,
0, 0,
m_iImageWidth, m_iImageHeight );
CHECKPOINT;
if( m_pRenderTarget != NULL )
{
CHECKPOINT;
DISPLAY->UpdateTexture(
m_pTextureIntermediate->GetTexHandle(),
m_pSurface,
0, 0,
m_pSurface->w, m_pSurface->h );
CHECKPOINT;
m_pRenderTarget->BeginRenderingTo( false );
m_pSprite->Draw();
m_pRenderTarget->FinishRenderingTo();
}
else
{
CHECKPOINT;
DISPLAY->UpdateTexture(
m_uTexHandle,
m_pSurface,
0, 0,
m_iImageWidth, m_iImageHeight );
CHECKPOINT;
}
m_ImageWaiting = FRAME_NONE;
}
static EffectMode EffectModes[] =
{
EffectMode_YUYV422,
};
COMPILE_ASSERT( ARRAYSIZE(EffectModes) == NUM_PixelFormatYCbCr );
EffectMode MovieTexture_Generic::GetEffectMode( MovieDecoderPixelFormatYCbCr fmt )
{
ASSERT( fmt != PixelFormatYCbCr_Invalid );
return EffectModes[fmt];
}
void MovieTexture_Generic::Reload()
{
}
@@ -470,6 +620,14 @@ void MovieTexture_Generic::DecodeSeconds( float fSeconds )
Update(0);
}
unsigned MovieTexture_Generic::GetTexHandle() const
{
if( m_pRenderTarget != NULL )
return m_pRenderTarget->GetTexHandle();
return m_uTexHandle;
}
/*
* (c) 2003-2005 Glenn Maynard
* All rights reserved.