Replace RageFastSin and RageFastCos with standard library versions because the standard library is faster. Use fmod in spline evaluation.
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@@ -53,9 +53,6 @@ RageMatrix RageLookAt(
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void RageMatrixAngles( RageMatrix* pOut, const RageVector3 &angles );
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void RageMatrixTranspose( RageMatrix* pOut, const RageMatrix* pIn );
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float RageFastSin( float x ) CONST_FUNCTION;
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float RageFastCos( float x ) CONST_FUNCTION;
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class RageQuadratic
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{
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public:
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