comment/cleanup

This commit is contained in:
AJ Kelly
2010-06-30 00:04:52 -05:00
parent 4eda22a57b
commit acb9099c75
8 changed files with 81 additions and 104 deletions
+4 -14
View File
@@ -136,16 +136,14 @@ float LightsManager::GetActorLightLatencySeconds() const
void LightsManager::Update( float fDeltaTime )
{
//
// Update actor effect lights.
//
FOREACH_CabinetLight( cl )
{
float fTime = fDeltaTime;
float &fDuration = m_fSecsLeftInActorLightBlink[cl];
if( fDuration > 0 )
{
/* The light has power left. Brighten it. */
// The light has power left. Brighten it.
float fSeconds = min( fDuration, fTime );
fDuration -= fSeconds;
fTime -= fSeconds;
@@ -154,7 +152,7 @@ void LightsManager::Update( float fDeltaTime )
if( fTime > 0 )
{
/* The light is out of power. Dim it. */
// The light is out of power. Dim it.
fapproach( m_fActorLights[cl], 0, fTime / g_fLightEffectFalloffSeconds );
}
@@ -173,9 +171,7 @@ void LightsManager::Update( float fDeltaTime )
fapproach( m_fSecsLeftInGameButtonBlink[gc][gb], 0, fDeltaTime );
}
//
// Set new lights state cabinet lights
//
{
ZERO( m_LightsState.m_bCabinetLights );
ZERO( m_LightsState.m_bGameButtonLights );
@@ -249,7 +245,7 @@ void LightsManager::Update( float fDeltaTime )
default: ASSERT(0);
}
/* Light the menu buttons. */
// Light the menu buttons.
switch( m_LightsMode )
{
DEFAULT_FAIL(m_LightsMode);
@@ -275,7 +271,7 @@ void LightsManager::Update( float fDeltaTime )
break;
}
}
}
}
}
break;
case LIGHTSMODE_JOINING:
@@ -324,9 +320,7 @@ void LightsManager::Update( float fDeltaTime )
}
//
// Update game controller lights
//
switch( m_LightsMode )
{
case LIGHTSMODE_ATTRACT:
@@ -351,9 +345,7 @@ void LightsManager::Update( float fDeltaTime )
{
if( m_LightsMode == LIGHTSMODE_GAMEPLAY && g_bBlinkGameplayButtonLightsOnNote )
{
//
// Blink on notes.
//
FOREACH_ENUM( GameController, gc )
{
FOREACH_ENUM( GameButton, gb )
@@ -364,9 +356,7 @@ void LightsManager::Update( float fDeltaTime )
}
else
{
//
// Blink on button presses.
//
FOREACH_ENUM( GameController, gc )
{
FOREACH_GameButton_Custom( gb )