comment/cleanup
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@@ -541,7 +541,7 @@ void BGAnimationLayer::UpdateInternal( float fDeltaTime )
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{
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for( unsigned i=0; i<m_SubActors.size(); i++ )
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{
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/* XXX: there's no longer any guarantee that this is a Sprite */
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// XXX: there's no longer any guarantee that this is a Sprite
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Sprite *pSprite = (Sprite*)m_SubActors[i];
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pSprite->StretchTexCoords(
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fDeltaTime*m_fTexCoordVelocityX,
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