No need for indexer: use for each.
Also no need to have a separate ref variable.
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+11
-12
@@ -847,24 +847,23 @@ void MusicWheel::BuildWheelItemDatas( vector<MusicWheelItemData *> &arrayWheelIt
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}
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// init music status icons
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for( unsigned i=0; i<arrayWheelItemDatas.size(); i++ )
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for (MusicWheelItemData *WID : arrayWheelItemDatas)
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{
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MusicWheelItemData& WID = *arrayWheelItemDatas[i];
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if( WID.m_pSong != NULL )
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if( WID->m_pSong != NULL )
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{
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WID.m_Flags.bHasBeginnerOr1Meter = WID.m_pSong->IsEasy( GAMESTATE->GetCurrentStyle()->m_StepsType ) && SHOW_EASY_FLAG;
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WID.m_Flags.bEdits = false;
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WID->m_Flags.bHasBeginnerOr1Meter = WID->m_pSong->IsEasy( GAMESTATE->GetCurrentStyle()->m_StepsType ) && SHOW_EASY_FLAG;
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WID->m_Flags.bEdits = false;
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set<StepsType> vStepsType;
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SongUtil::GetPlayableStepsTypes( WID.m_pSong, vStepsType );
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SongUtil::GetPlayableStepsTypes( WID->m_pSong, vStepsType );
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for (StepsType const &type : vStepsType)
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WID.m_Flags.bEdits |= WID.m_pSong->HasEdits( type );
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WID.m_Flags.iStagesForSong = GameState::GetNumStagesMultiplierForSong( WID.m_pSong );
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WID->m_Flags.bEdits |= WID->m_pSong->HasEdits( type );
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WID->m_Flags.iStagesForSong = GameState::GetNumStagesMultiplierForSong( WID->m_pSong );
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}
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else if( WID.m_pCourse != NULL )
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else if( WID->m_pCourse != NULL )
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{
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WID.m_Flags.bHasBeginnerOr1Meter = false;
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WID.m_Flags.bEdits = WID.m_pCourse->IsAnEdit();
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WID.m_Flags.iStagesForSong = 1;
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WID->m_Flags.bHasBeginnerOr1Meter = false;
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WID->m_Flags.bEdits = WID->m_pCourse->IsAnEdit();
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WID->m_Flags.iStagesForSong = 1;
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}
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}
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}
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