overhauling editor UI
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#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: ScreenMiniMenu
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ScreenMiniMenu.h"
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#include "PrefsManager.h"
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#include "ScreenManager.h"
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#include "RageSoundManager.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "ThemeManager.h"
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const float LABEL_X = 200;
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const float ANSWER_X = 440;
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const float SPACING_Y = 26;
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const ScreenMessage SM_GoToOK = (ScreenMessage)(SM_User+1);
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const ScreenMessage SM_GoToCancel = (ScreenMessage)(SM_User+2);
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int ScreenMiniMenu::s_iLastLine;
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int ScreenMiniMenu::s_iLastAnswers[MAX_MINI_MENU_LINES];
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ScreenMiniMenu::ScreenMiniMenu( MiniMenuDefinition* pDef, ScreenMessage SM_SendOnOK, ScreenMessage SM_SendOnCancel )
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{
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m_SMSendOnOK = SM_SendOnOK;
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m_SMSendOnCancel = SM_SendOnCancel;
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m_Def = *pDef;
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ASSERT( m_Def.iNumLines <= MAX_MINI_MENU_LINES );
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m_Fade.SetTransitionTime( 0.5f );
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m_Fade.SetDiffuse( RageColor(0,0,0,0.7f) );
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m_Fade.SetOpened();
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m_Fade.CloseWipingRight();
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this->AddChild( &m_Fade );
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float fHeightOfAll = (m_Def.iNumLines-1)*SPACING_Y;
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m_textTitle.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
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m_textTitle.SetText( m_Def.szTitle );
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m_textTitle.SetXY( CENTER_X, CENTER_Y - fHeightOfAll/2 - 30 );
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m_textTitle.SetZoom( 0.8f );
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this->AddChild( &m_textTitle );
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bool bMarkedFirstEnabledLine = false;
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for( int i=0; i<m_Def.iNumLines; i++ )
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{
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MiniMenuDefinition::MiniMenuLine& line = m_Def.lines[i];
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m_iCurAnswers[i] = 0;
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float fY = SCALE( i, 0.f, m_Def.iNumLines-1.f, CENTER_Y-fHeightOfAll/2, CENTER_Y+fHeightOfAll/2 );
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m_textLabel[i].LoadFromFont( THEME->GetPathTo("Fonts","normal") );
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m_textLabel[i].SetText( line.szLabel );
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m_textLabel[i].SetXY( LABEL_X, fY );
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m_textLabel[i].SetZoom( 0.5f );
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m_textLabel[i].SetHorizAlign( Actor::align_left );
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m_textLabel[i].SetDiffuse( line.bEnabled ? RageColor(1,1,1,1) : RageColor(0.5f,0.5f,0.5f,1) );
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this->AddChild( &m_textLabel[i] );
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m_textAnswer[i].LoadFromFont( THEME->GetPathTo("Fonts","normal") );
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m_textAnswer[i].SetText( line.szOptionsText[0] );
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m_textAnswer[i].SetXY( ANSWER_X, fY );
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m_textAnswer[i].SetZoom( 0.5f );
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m_textAnswer[i].SetHorizAlign( Actor::align_right );
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m_textAnswer[i].SetDiffuse( line.bEnabled ? RageColor(1,1,1,1) : RageColor(0.5f,0.5f,0.5f,1) );
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this->AddChild( &m_textAnswer[i] );
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if( !bMarkedFirstEnabledLine && line.bEnabled )
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{
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m_iCurLine = i;
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AfterLineChanged();
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bMarkedFirstEnabledLine = true;
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}
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m_iCurAnswers[i] = line.iDefaultOption;
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}
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SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","menu prompt") );
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}
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void ScreenMiniMenu::Update( float fDeltaTime )
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{
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Screen::Update( fDeltaTime );
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}
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void ScreenMiniMenu::DrawPrimitives()
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{
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Screen::DrawPrimitives();
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}
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void ScreenMiniMenu::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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if( m_Fade.IsOpening() )
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return;
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if( DeviceI.device==DEVICE_KEYBOARD && type==IET_FIRST_PRESS )
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{
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switch( DeviceI.button )
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{
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case SDLK_LEFT:
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this->MenuLeft( StyleI.player );
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return;
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case SDLK_RIGHT:
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this->MenuRight( StyleI.player );
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return;
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}
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}
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Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
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}
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void ScreenMiniMenu::HandleScreenMessage( const ScreenMessage SM )
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{
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switch( SM )
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{
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case SM_GoToOK:
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SCREENMAN->PopTopScreen( m_SMSendOnOK );
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break;
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case SM_GoToCancel:
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SCREENMAN->PopTopScreen( m_SMSendOnCancel );
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break;
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}
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}
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void ScreenMiniMenu::MenuUp( PlayerNumber pn )
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{
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if( GetGoUpSpot() != -1 )
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{
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BeforeLineChanged();
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m_iCurLine = GetGoUpSpot();
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AfterLineChanged();
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}
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}
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void ScreenMiniMenu::MenuDown( PlayerNumber pn )
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{
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if( GetGoDownSpot() != -1 )
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{
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BeforeLineChanged();
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m_iCurLine = GetGoDownSpot();
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AfterLineChanged();
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}
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}
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void ScreenMiniMenu::MenuLeft( PlayerNumber pn )
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{
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if( CanGoLeft() )
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{
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m_iCurAnswers[m_iCurLine]--;
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AfterAnswerChanged();
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}
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}
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void ScreenMiniMenu::MenuRight( PlayerNumber pn )
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{
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if( CanGoRight() )
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{
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m_iCurAnswers[m_iCurLine]++;
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AfterAnswerChanged();
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}
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}
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void ScreenMiniMenu::MenuStart( PlayerNumber pn )
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{
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m_Fade.OpenWipingRight( SM_GoToOK );
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SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","menu start") );
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s_iLastLine = m_iCurLine;
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COPY( s_iLastAnswers, m_iCurAnswers );
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}
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void ScreenMiniMenu::MenuBack( PlayerNumber pn )
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{
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m_Fade.OpenWipingRight( SM_GoToCancel );
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}
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void ScreenMiniMenu::BeforeLineChanged()
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{
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m_textLabel[m_iCurLine].SetEffectNone();
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m_textAnswer[m_iCurLine].SetEffectNone();
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m_textLabel[m_iCurLine].SetZoom( 0.5f );
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m_textAnswer[m_iCurLine].SetZoom( 0.5f );
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}
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void ScreenMiniMenu::AfterLineChanged()
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{
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m_textLabel[m_iCurLine].SetEffectGlowShift( 1.0f, RageColor(0,0.5f,0,1), RageColor(0,1,0,1) );
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m_textAnswer[m_iCurLine].SetEffectGlowShift( 1.0f, RageColor(0,0.5f,0,1), RageColor(0,1,0,1) );
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m_textLabel[m_iCurLine].SetZoom( 0.7f );
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m_textAnswer[m_iCurLine].SetZoom( 0.7f );
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SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","mini menu row") );
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}
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void ScreenMiniMenu::AfterAnswerChanged()
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{
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SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","mini menu row") );
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int iAnswerInRow = m_iCurAnswers[m_iCurLine];
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CString sAnswerText = m_Def.lines[m_iCurLine].szOptionsText[iAnswerInRow];
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m_textAnswer[m_iCurLine].SetText( sAnswerText );
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}
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int ScreenMiniMenu::GetGoUpSpot()
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{
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for( int i=m_iCurLine-1; i>=0; i-- )
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if( m_Def.lines[i].bEnabled )
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return i;
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return -1;
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}
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int ScreenMiniMenu::GetGoDownSpot()
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{
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for( int i=m_iCurLine+1; i<m_Def.iNumLines; i++ )
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if( m_Def.lines[i].bEnabled )
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return i;
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return -1;
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}
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bool ScreenMiniMenu::CanGoLeft()
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{
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return m_iCurAnswers[m_iCurLine] != 0;
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}
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bool ScreenMiniMenu::CanGoRight()
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{
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int iNumInCurRow = m_Def.lines[m_iCurLine].iNumOptions;
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return m_iCurAnswers[m_iCurLine] != iNumInCurRow-1;
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}
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