overhauling editor UI
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+14
-12
@@ -100,21 +100,23 @@ void Player::Load( PlayerNumber pn, NoteData* pNoteData, LifeMeter* pLM, ScoreDi
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if( !GAMESTATE->m_PlayerOptions[pn].m_bHoldNotes )
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NoteDataUtil::RemoveHoldNotes(*this);
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NoteDataUtil::Turn( *this, GAMESTATE->m_PlayerOptions[pn].m_TurnType );
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switch( GAMESTATE->m_PlayerOptions[pn].m_TurnType )
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{
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case PlayerOptions::TURN_NONE: break;
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case PlayerOptions::TURN_MIRROR: NoteDataUtil::Turn( *this, NoteDataUtil::mirror ); break;
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case PlayerOptions::TURN_LEFT: NoteDataUtil::Turn( *this, NoteDataUtil::left ); break;
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case PlayerOptions::TURN_RIGHT: NoteDataUtil::Turn( *this, NoteDataUtil::right ); break;
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case PlayerOptions::TURN_SHUFFLE: NoteDataUtil::Turn( *this, NoteDataUtil::shuffle ); break;
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case PlayerOptions::TURN_SUPER_SHUFFLE: NoteDataUtil::Turn( *this, NoteDataUtil::super_shuffle ); break;
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default: ASSERT(0);
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}
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switch( GAMESTATE->m_PlayerOptions[pn].m_Transform )
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{
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case PlayerOptions::TRANSFORM_NONE:
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break;
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case PlayerOptions::TRANSFORM_LITTLE:
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NoteDataUtil::MakeLittle(*this);
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break;
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case PlayerOptions::TRANSFORM_BIG:
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NoteDataUtil::MakeBig(*this);
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break;
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default:
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ASSERT(0); // invalid value
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break;
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case PlayerOptions::TRANSFORM_NONE: break;
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case PlayerOptions::TRANSFORM_LITTLE: NoteDataUtil::Little(*this); break;
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case PlayerOptions::TRANSFORM_BIG: NoteDataUtil::Big(*this); break;
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default: ASSERT(0);
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}
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int iPixelsToDrawBefore = -60;
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