overhauling editor UI

This commit is contained in:
Chris Danford
2003-02-18 23:15:38 +00:00
parent b64afd4f0c
commit ac9e58f760
32 changed files with 1209 additions and 674 deletions
+14 -12
View File
@@ -100,21 +100,23 @@ void Player::Load( PlayerNumber pn, NoteData* pNoteData, LifeMeter* pLM, ScoreDi
if( !GAMESTATE->m_PlayerOptions[pn].m_bHoldNotes )
NoteDataUtil::RemoveHoldNotes(*this);
NoteDataUtil::Turn( *this, GAMESTATE->m_PlayerOptions[pn].m_TurnType );
switch( GAMESTATE->m_PlayerOptions[pn].m_TurnType )
{
case PlayerOptions::TURN_NONE: break;
case PlayerOptions::TURN_MIRROR: NoteDataUtil::Turn( *this, NoteDataUtil::mirror ); break;
case PlayerOptions::TURN_LEFT: NoteDataUtil::Turn( *this, NoteDataUtil::left ); break;
case PlayerOptions::TURN_RIGHT: NoteDataUtil::Turn( *this, NoteDataUtil::right ); break;
case PlayerOptions::TURN_SHUFFLE: NoteDataUtil::Turn( *this, NoteDataUtil::shuffle ); break;
case PlayerOptions::TURN_SUPER_SHUFFLE: NoteDataUtil::Turn( *this, NoteDataUtil::super_shuffle ); break;
default: ASSERT(0);
}
switch( GAMESTATE->m_PlayerOptions[pn].m_Transform )
{
case PlayerOptions::TRANSFORM_NONE:
break;
case PlayerOptions::TRANSFORM_LITTLE:
NoteDataUtil::MakeLittle(*this);
break;
case PlayerOptions::TRANSFORM_BIG:
NoteDataUtil::MakeBig(*this);
break;
default:
ASSERT(0); // invalid value
break;
case PlayerOptions::TRANSFORM_NONE: break;
case PlayerOptions::TRANSFORM_LITTLE: NoteDataUtil::Little(*this); break;
case PlayerOptions::TRANSFORM_BIG: NoteDataUtil::Big(*this); break;
default: ASSERT(0);
}
int iPixelsToDrawBefore = -60;