diff --git a/stepmania/src/GameState.cpp b/stepmania/src/GameState.cpp index 1c5b63ece4..dc37899262 100644 --- a/stepmania/src/GameState.cpp +++ b/stepmania/src/GameState.cpp @@ -1318,7 +1318,7 @@ SongOptions::FailType GameState::GetPlayerFailType( const PlayerState *pPlayerSt if( !IsEventMode() ) { FOREACH_HumanPlayer( p ) - bFirstStageForAny |= m_iPlayerStageTokens[p] == PREFSMAN->m_iSongsPerPlay; // HACK + bFirstStageForAny |= m_iPlayerStageTokens[p] == PREFSMAN->m_iSongsPerPlay-1; // HACK; -1 because this is called during gameplay } /* Easy and beginner are never harder than FAIL_IMMEDIATE_CONTINUE. */