fix solid hold tails
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@@ -347,7 +347,7 @@ void NoteDisplay::DrawHold( const HoldNote& hn, const bool bActive, const float
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else // !g_bHoldTailIsWavy
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else // !g_bHoldTailIsWavy
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{
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{
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// draw with normal Sprite
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// draw with normal Sprite
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const float fY = fYHead;
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const float fY = fYTail;
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const float fX = ArrowGetXPos( m_PlayerNumber, iCol, fY );
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const float fX = ArrowGetXPos( m_PlayerNumber, iCol, fY );
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const float fAlpha = ArrowGetAlpha( m_PlayerNumber, fY, fPercentFadeToFail );
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const float fAlpha = ArrowGetAlpha( m_PlayerNumber, fY, fPercentFadeToFail );
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const float fGlow = ArrowGetGlow( m_PlayerNumber, fY, fPercentFadeToFail );
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const float fGlow = ArrowGetGlow( m_PlayerNumber, fY, fPercentFadeToFail );
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