fix solid hold tails

This commit is contained in:
Glenn Maynard
2003-02-08 02:36:42 +00:00
parent fe0b2c6f0a
commit ac8d140c3f
+1 -1
View File
@@ -347,7 +347,7 @@ void NoteDisplay::DrawHold( const HoldNote& hn, const bool bActive, const float
else // !g_bHoldTailIsWavy
{
// draw with normal Sprite
const float fY = fYHead;
const float fY = fYTail;
const float fX = ArrowGetXPos( m_PlayerNumber, iCol, fY );
const float fAlpha = ArrowGetAlpha( m_PlayerNumber, fY, fPercentFadeToFail );
const float fGlow = ArrowGetGlow( m_PlayerNumber, fY, fPercentFadeToFail );