specify effect and transition in each background change
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@@ -12,6 +12,11 @@
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#include <cerrno>
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#include "Foreach.h"
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static CString BackgroundChangeToString( const BackgroundChange &bgc )
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{
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return ssprintf( "%.3f=%s=%.3f=%d=%d=%d=%s,", bgc.m_fStartBeat, bgc.m_sFile1.c_str(), bgc.m_fRate, bgc.m_sTransition=="CrossFade", bgc.m_bRewindMovie, bgc.m_bLoop, bgc.m_sFile2.c_str(), bgc.m_sTransition );
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}
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void NotesWriterSM::WriteGlobalTags( RageFile &f, const Song &out )
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{
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f.PutLine( ssprintf( "#TITLE:%s;", out.m_sMainTitle.c_str() ) );
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@@ -92,7 +97,7 @@ void NotesWriterSM::WriteGlobalTags( RageFile &f, const Song &out )
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f.Write( ssprintf("#BGCHANGES%d:", b) );
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FOREACH_CONST( BackgroundChange, out.m_BackgroundChanges[b], bgc )
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f.PutLine( ssprintf( "%.3f=%s=%.3f=%d=%d=%d,", bgc->m_fStartBeat, bgc->m_sBGName.c_str(), bgc->m_fRate, bgc->m_bFadeLast, bgc->m_bRewindMovie, bgc->m_bLoop ) );
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f.PutLine( BackgroundChangeToString(*bgc) );
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/* If there's an animation plan at all, add a dummy "-nosongbg-" tag to indicate that
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* this file doesn't want a song BG entry added at the end. See SMLoader::TidyUpData.
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@@ -106,13 +111,9 @@ void NotesWriterSM::WriteGlobalTags( RageFile &f, const Song &out )
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if( out.m_ForegroundChanges.size() )
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{
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f.Write( "#FGCHANGES:" );
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for( unsigned i=0; i<out.m_ForegroundChanges.size(); i++ )
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FOREACH_CONST( BackgroundChange, out.m_ForegroundChanges, bgc )
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{
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const BackgroundChange &seg = out.m_ForegroundChanges[i];
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f.PutLine( ssprintf( "%.3f=%s=%.3f=%d=%d=%d", seg.m_fStartBeat, seg.m_sBGName.c_str(), seg.m_fRate, seg.m_bFadeLast, seg.m_bRewindMovie, seg.m_bLoop ) );
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if( i != out.m_ForegroundChanges.size()-1 )
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f.Write( "," );
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f.PutLine( BackgroundChangeToString(*bgc) );
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}
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f.PutLine( ";" );
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}
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