specify effect and transition in each background change
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@@ -32,7 +32,7 @@ void Foreground::LoadFromSong( const Song *pSong )
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for( unsigned i=0; i<pSong->m_ForegroundChanges.size(); i++ )
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{
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const BackgroundChange &change = pSong->m_ForegroundChanges[i];
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CString sBGName = change.m_sBGName;
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CString sBGName = change.m_sFile1;
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LoadedBGA bga;
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bga.m_bga = ActorUtil::MakeActor( pSong->GetSongDir() + sBGName );
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