use SDL_LoadImage

This commit is contained in:
Glenn Maynard
2003-12-04 20:43:22 +00:00
parent 4510eff0a8
commit ac58bafad5
3 changed files with 5 additions and 7 deletions
+1 -2
View File
@@ -21,7 +21,6 @@
#include "arch/ArchHooks/ArchHooks.h"
#include "SDL.h"
#include "SDL_image.h"
#include "SDL_endian.h"
#include "SDL_rotozoom.h"
#include "SDL_utils.h"
@@ -83,7 +82,7 @@ void RageBitmapTexture::Create()
/* Create (and return) a surface ready to be loaded to OpenGL */
/* Load the image into an SDL surface. */
ResolvePath( actualID.filename );
SDL_Surface *img = IMG_Load( actualID.filename );
SDL_Surface *img = SDL_LoadImage( actualID.filename );
/* XXX: Wait, we don't want to throw for all images; in particular, we
* want to tolerate corrupt/unknown background images. */