diff --git a/stepmania/src/Model.cpp b/stepmania/src/Model.cpp index 8fe750de30..10a989a636 100644 --- a/stepmania/src/Model.cpp +++ b/stepmania/src/Model.cpp @@ -492,7 +492,7 @@ void Model::DrawMesh( int i ) const { DISPLAY->PushMatrix(); - const RageMatrix &mat = m_vpBones[pMesh->nBoneIndex].mFinal; + const RageMatrix &mat = m_vpBones[pMesh->nBoneIndex].m_Final; DISPLAY->PreMultMatrix( mat ); } @@ -534,23 +534,23 @@ void Model::PlayAnimation( const RString &sAniName, float fPlayRate ) const msBone *pBone = &m_pCurAnimation->Bones[i]; const RageVector3 &vRot = pBone->Rotation; - RageMatrixAngles( &m_vpBones[i].mRelative, vRot ); + RageMatrixAngles( &m_vpBones[i].m_Relative, vRot ); - m_vpBones[i].mRelative.m[3][0] = pBone->Position[0]; - m_vpBones[i].mRelative.m[3][1] = pBone->Position[1]; - m_vpBones[i].mRelative.m[3][2] = pBone->Position[2]; + m_vpBones[i].m_Relative.m[3][0] = pBone->Position[0]; + m_vpBones[i].m_Relative.m[3][1] = pBone->Position[1]; + m_vpBones[i].m_Relative.m[3][2] = pBone->Position[2]; int nParentBone = m_pCurAnimation->FindBoneByName( pBone->sParentName ); if( nParentBone != -1 ) { - RageMatrixMultiply( &m_vpBones[i].mAbsolute, &m_vpBones[nParentBone].mAbsolute, &m_vpBones[i].mRelative ); + RageMatrixMultiply( &m_vpBones[i].m_Absolute, &m_vpBones[nParentBone].m_Absolute, &m_vpBones[i].m_Relative ); - m_vpBones[i].mFinal = m_vpBones[i].mAbsolute; + m_vpBones[i].m_Final = m_vpBones[i].m_Absolute; } else { - m_vpBones[i].mAbsolute = m_vpBones[i].mRelative; - m_vpBones[i].mFinal = m_vpBones[i].mRelative; + m_vpBones[i].m_Absolute = m_vpBones[i].m_Relative; + m_vpBones[i].m_Final = m_vpBones[i].m_Relative; } } @@ -566,14 +566,14 @@ void Model::PlayAnimation( const RString &sAniName, float fPlayRate ) int8_t bone = Vertices[j].bone; if( bone != -1 ) { - pos[0] -= m_vpBones[bone].mAbsolute.m[3][0]; - pos[1] -= m_vpBones[bone].mAbsolute.m[3][1]; - pos[2] -= m_vpBones[bone].mAbsolute.m[3][2]; + pos[0] -= m_vpBones[bone].m_Absolute.m[3][0]; + pos[1] -= m_vpBones[bone].m_Absolute.m[3][1]; + pos[2] -= m_vpBones[bone].m_Absolute.m[3][2]; RageVector3 vTmp; RageMatrix inverse; - RageMatrixTranspose( &inverse, &m_vpBones[bone].mAbsolute ); // transpose = inverse for rotation matrices + RageMatrixTranspose( &inverse, &m_vpBones[bone].m_Absolute ); // transpose = inverse for rotation matrices RageVec3TransformNormal( &vTmp, &pos, &inverse ); pos = vTmp; @@ -621,7 +621,7 @@ void Model::SetBones( const msAnimation* pAnimation, float fFrame, vectorBones[i]; if( pBone->PositionKeys.size() == 0 && pBone->RotationKeys.size() == 0 ) { - vpBones[i].mFinal = vpBones[i].mAbsolute; + vpBones[i].m_Final = vpBones[i].m_Absolute; continue; } @@ -688,13 +688,13 @@ void Model::SetBones( const msAnimation* pAnimation, float fFrame, vectorFindBoneByName( pBone->sParentName ); if( iParentBone == -1 ) - vpBones[i].mFinal = vpBones[i].mRelativeFinal; + vpBones[i].m_Final = vpBones[i].m_RelativeFinal; else - RageMatrixMultiply( &vpBones[i].mFinal, &vpBones[iParentBone].mFinal, &vpBones[i].mRelativeFinal ); + RageMatrixMultiply( &vpBones[i].m_Final, &vpBones[iParentBone].m_Final, &vpBones[i].m_RelativeFinal ); } } @@ -724,8 +724,8 @@ void Model::UpdateTempGeometry() } else { - RageVec3TransformNormal( &tempNormal, &originalNormal, &m_vpBones[bone].mFinal ); - RageVec3TransformCoord( &tempPos, &originalPos, &m_vpBones[bone].mFinal ); + RageVec3TransformNormal( &tempNormal, &originalNormal, &m_vpBones[bone].m_Final ); + RageVec3TransformCoord( &tempPos, &originalPos, &m_vpBones[bone].m_Final ); } } } diff --git a/stepmania/src/ModelTypes.h b/stepmania/src/ModelTypes.h index bc0ba114da..7b57816087 100644 --- a/stepmania/src/ModelTypes.h +++ b/stepmania/src/ModelTypes.h @@ -150,10 +150,10 @@ struct msAnimation struct myBone_t { - RageMatrix mRelative; - RageMatrix mAbsolute; - RageMatrix mRelativeFinal; - RageMatrix mFinal; + RageMatrix m_Relative; + RageMatrix m_Absolute; + RageMatrix m_RelativeFinal; + RageMatrix m_Final; }; #endif