[warps] allow stops inside warps and convert high bpm to warps
+ sometimes there are delays/stops in high BPM sections, they have to be handled inside a warp to be able to convert it easily. + on the stopped / delayed rows with warps, judging become enabled for that row. Issues: + the bpm threshould is hardcoded (right now it's 400000.0). someone change it please. + slight off-sync from conversion. haven't figured out how to work around it yet.
This commit is contained in:
@@ -961,21 +961,6 @@ void GameState::UpdateSongPosition( float fPositionSeconds, const TimingData &ti
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// "Crash reason : -243478.890625 -48695.773438"
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ASSERT_M( m_fSongBeat > -2000, ssprintf("Song beat %f at %f seconds", m_fSongBeat, fPositionSeconds) );
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//if( m_iWarpBeginRow != -1 || m_iWarpEndRow == -1 )
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/*
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if( m_iWarpBeginRow != -1 && m_fWarpDestination > 0.0f )
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{
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float fWarpLength = m_fWarpDestination-NoteRowToBeat(m_iWarpBeginRow);
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// There is a warp in this section.
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LOG->Trace("warp at row %i lasts for %f beats, jumps to row %i",
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m_iWarpBeginRow,
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fWarpLength,
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BeatToNoteRow(m_fWarpDestination));
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fPositionSeconds += (fWarpLength * m_fCurBPS);
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}
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*/
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m_fMusicSeconds = fPositionSeconds;
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m_fLightSongBeat = timing.GetBeatFromElapsedTime( fPositionSeconds + g_fLightsAheadSeconds );
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+22
-4
@@ -122,6 +122,7 @@ void SMLoader::LoadTimingFromSMFile( const MsdFile &msd, TimingData &out )
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// prepare storage variables for negative BPMs -> Warps.
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float negBeat = -1;
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float negBPM = 1;
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float highspeedBeat = -1;
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for( unsigned b=0; b<arrayBPMChangeExpressions.size(); b++ )
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{
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@@ -157,11 +158,28 @@ void SMLoader::LoadTimingFromSMFile( const MsdFile &msd, TimingData &out )
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negBeat = -1;
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negBPM = 1;
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}
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// too fast. make it a warp.
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if( fNewBPM > 400000.0 )
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{
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BPMSegment new_seg;
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new_seg.m_iStartRow = BeatToNoteRow(fBeat);
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new_seg.SetBPM( fNewBPM );
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out.AddBPMSegment( new_seg );
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highspeedBeat = fBeat;
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}
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else
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{
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// add in a warp.
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if( highspeedBeat > 0 )
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{
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WarpSegment new_seg;
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new_seg.m_iStartRow = BeatToNoteRow(highspeedBeat);
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new_seg.m_fEndBeat = fBeat;
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out.AddWarpSegment( new_seg );
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highspeedBeat = -1;
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}
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{
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BPMSegment new_seg;
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new_seg.m_iStartRow = BeatToNoteRow(fBeat);
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new_seg.SetBPM( fNewBPM );
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out.AddBPMSegment( new_seg );
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}
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}
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}
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}
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+3
-5
@@ -2561,7 +2561,7 @@ void Player::UpdateTapNotesMissedOlderThan( float fMissIfOlderThanSeconds )
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continue;
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// Ignore all notes that are skipped via WARPS.
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if( iter.Row() >= GAMESTATE->m_iWarpBeginRow && iter.Row() < BeatToNoteRow(GAMESTATE->m_fWarpDestination) )
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if( GAMESTATE->m_pCurSong->m_Timing.IsWarpAtRow( iter.Row() ) )
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continue;
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if( tn.type == TapNote::mine )
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@@ -2931,8 +2931,7 @@ void Player::HandleTapRowScore( unsigned row )
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#endif
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// more warp hackery. -aj
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if( row >= (unsigned)GAMESTATE->m_iWarpBeginRow &&
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row < (unsigned)(BeatToNoteRow(GAMESTATE->m_fWarpDestination)) )
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if( GAMESTATE->m_pCurSong->m_Timing.IsWarpAtRow( row ) )
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return;
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if( GAMESTATE->m_bDemonstrationOrJukebox )
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@@ -3036,8 +3035,7 @@ void Player::HandleHoldCheckpoint( int iRow, int iNumHoldsHeldThisRow, int iNumH
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#endif
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// more warp hackery. -aj
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if( iRow >= GAMESTATE->m_iWarpBeginRow &&
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iRow < BeatToNoteRow(GAMESTATE->m_fWarpDestination) )
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if( GAMESTATE->m_pCurSong->m_Timing.IsWarpAtRow( iRow ) )
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return;
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// don't accumulate combo if AutoPlay is on.
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+48
-36
@@ -348,7 +348,19 @@ bool TimingData::IsWarpAtRow( int iNoteRow ) const
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int i = GetWarpSegmentIndexAtRow( iNoteRow );
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const WarpSegment& s = m_WarpSegments[i];
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return s.m_iStartRow <= iNoteRow && iNoteRow < BeatToNoteRow(s.m_fEndBeat);
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if( s.m_iStartRow <= iNoteRow && iNoteRow < BeatToNoteRow(s.m_fEndBeat) )
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{
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if( m_StopSegments.empty() )
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{
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return true;
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}
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if( GetStopAtRow(iNoteRow) != 0.0f )
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{
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return false;
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}
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return true;
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}
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return false;
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}
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int TimingData::GetTimeSignatureSegmentIndexAtRow( int iRow ) const
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@@ -499,11 +511,6 @@ void TimingData::GetBeatAndBPSFromElapsedTimeNoOffset( float fElapsedTime, float
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iEventRow = BeatToNoteRow(fWarpDestination);
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iEventType = FOUND_WARP_DESTINATION;
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}
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if( itWS != m_WarpSegments.end() && itWS->m_iStartRow < iEventRow )
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{
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iEventRow = itWS->m_iStartRow;
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iEventType = FOUND_WARP;
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}
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if( itBPMS != m_BPMSegments.end() && itBPMS->m_iStartRow < iEventRow )
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{
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iEventRow = itBPMS->m_iStartRow;
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@@ -514,6 +521,11 @@ void TimingData::GetBeatAndBPSFromElapsedTimeNoOffset( float fElapsedTime, float
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iEventRow = itSS->m_iStartRow;
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iEventType = FOUND_STOP;
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}
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if( itWS != m_WarpSegments.end() && itWS->m_iStartRow < iEventRow )
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{
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iEventRow = itWS->m_iStartRow;
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iEventType = FOUND_WARP;
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}
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if( iEventType == NOT_FOUND )
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{
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break;
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@@ -530,22 +542,12 @@ void TimingData::GetBeatAndBPSFromElapsedTimeNoOffset( float fElapsedTime, float
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case FOUND_WARP_DESTINATION:
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bIsWarping = false;
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break;
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case FOUND_WARP:
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bIsWarping = true;
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if( itWS->m_fEndBeat > fWarpDestination )
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{
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fWarpDestination = itWS->m_fEndBeat;
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}
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iWarpBeginOut = iEventRow;
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fWarpDestinationOut = fWarpDestination;
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itWS ++;
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break;
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case FOUND_BPM_CHANGE:
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fBPS = itBPMS->m_fBPS;
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itBPMS ++;
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break;
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case FOUND_STOP: // TODO: update for Delays.
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fTimeToNextEvent = bIsWarping ? 0 : itSS->m_fStopSeconds;
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fTimeToNextEvent = itSS->m_fStopSeconds;
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fNextEventTime = fLastTime + fTimeToNextEvent;
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const bool bIsDelay = itSS->m_bDelay;
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if ( fElapsedTime < fNextEventTime )
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@@ -559,6 +561,16 @@ void TimingData::GetBeatAndBPSFromElapsedTimeNoOffset( float fElapsedTime, float
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fLastTime = fNextEventTime;
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itSS ++;
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break;
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case FOUND_WARP:
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bIsWarping = true;
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if( itWS->m_fEndBeat > fWarpDestination )
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{
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fWarpDestination = itWS->m_fEndBeat;
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}
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iWarpBeginOut = iEventRow;
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fWarpDestinationOut = fWarpDestination;
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itWS ++;
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break;
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}
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iLastRow = iEventRow;
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}
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@@ -599,17 +611,12 @@ float TimingData::GetElapsedTimeFromBeatNoOffset( float fBeat ) const
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iEventRow = BeatToNoteRow(fWarpDestination);
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iEventType = FOUND_WARP_DESTINATION;
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}
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if( itWS != m_WarpSegments.end() && itWS->m_iStartRow < iEventRow )
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{
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iEventRow = itWS->m_iStartRow;
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iEventType = FOUND_WARP;
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}
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if( itBPMS != m_BPMSegments.end() && itBPMS->m_iStartRow < iEventRow )
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{
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iEventRow = itBPMS->m_iStartRow;
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iEventType = FOUND_BPM_CHANGE;
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}
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if( itSS != m_StopSegments.end() && itSS->m_bDelay && itSS->m_iStartRow < iEventRow )
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if( itSS != m_StopSegments.end() && itSS->m_bDelay && itSS->m_iStartRow < iEventRow ) // delays (come before marker)
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{
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iEventRow = itSS->m_iStartRow;
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iEventType = FOUND_STOP;
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@@ -619,11 +626,16 @@ float TimingData::GetElapsedTimeFromBeatNoOffset( float fBeat ) const
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iEventRow = BeatToNoteRow(fBeat);
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iEventType = FOUND_MARKER;
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}
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if( itSS != m_StopSegments.end() && !itSS->m_bDelay && itSS->m_iStartRow < iEventRow )
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if( itSS != m_StopSegments.end() && !itSS->m_bDelay && itSS->m_iStartRow < iEventRow ) // stops (come after marker)
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{
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iEventRow = itSS->m_iStartRow;
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iEventType = FOUND_STOP;
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}
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if( itWS != m_WarpSegments.end() && itWS->m_iStartRow < iEventRow )
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{
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iEventRow = itWS->m_iStartRow;
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iEventType = FOUND_WARP;
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}
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float fTimeToNextEvent = bIsWarping ? 0 : NoteRowToBeat( iEventRow - iLastRow ) / fBPS;
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float fNextEventTime = fLastTime + fTimeToNextEvent;
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fLastTime = fNextEventTime;
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@@ -632,6 +644,18 @@ float TimingData::GetElapsedTimeFromBeatNoOffset( float fBeat ) const
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case FOUND_WARP_DESTINATION:
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bIsWarping = false;
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break;
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case FOUND_BPM_CHANGE:
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fBPS = itBPMS->m_fBPS;
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itBPMS ++;
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break;
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case FOUND_STOP:
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fTimeToNextEvent = itSS->m_fStopSeconds;
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fNextEventTime = fLastTime + fTimeToNextEvent;
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fLastTime = fNextEventTime;
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itSS ++;
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break;
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case FOUND_MARKER:
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return fLastTime;
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case FOUND_WARP:
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bIsWarping = true;
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if( itWS->m_fEndBeat > fWarpDestination )
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@@ -640,18 +664,6 @@ float TimingData::GetElapsedTimeFromBeatNoOffset( float fBeat ) const
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}
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itWS ++;
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break;
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case FOUND_BPM_CHANGE:
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fBPS = itBPMS->m_fBPS;
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itBPMS ++;
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break;
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case FOUND_STOP:
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fTimeToNextEvent = bIsWarping ? 0 : itSS->m_fStopSeconds;
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fNextEventTime = fLastTime + fTimeToNextEvent;
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fLastTime = fNextEventTime;
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itSS ++;
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break;
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case FOUND_MARKER:
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return fLastTime;
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}
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iLastRow = iEventRow;
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}
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