refactor Course: move some responsibilities to Trail
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@@ -157,10 +157,9 @@ void PaneDisplay::SetContent( PaneContents c )
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rv = GAMESTATE->m_pCurNotes[m_PlayerNumber]->GetRadarValues();
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else if( g_Contents[c].req&NEED_COURSE )
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{
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vector<Course::Info> ci;
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CourseDifficulty cd = GAMESTATE->m_PreferredCourseDifficulty[m_PlayerNumber];
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StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
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rv = GAMESTATE->m_pCurCourse->GetRadarValues( st, cd );
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rv = GAMESTATE->m_pCurCourse->GetTrail(st,cd)->GetRadarValues();
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}
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const Song *pSong = GAMESTATE->m_pCurSong;
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