refactor Course: move some responsibilities to Trail

This commit is contained in:
Chris Danford
2004-05-23 00:53:20 +00:00
parent 6ac93f463a
commit abfc956e4f
30 changed files with 479 additions and 472 deletions
+1 -2
View File
@@ -157,10 +157,9 @@ void PaneDisplay::SetContent( PaneContents c )
rv = GAMESTATE->m_pCurNotes[m_PlayerNumber]->GetRadarValues();
else if( g_Contents[c].req&NEED_COURSE )
{
vector<Course::Info> ci;
CourseDifficulty cd = GAMESTATE->m_PreferredCourseDifficulty[m_PlayerNumber];
StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
rv = GAMESTATE->m_pCurCourse->GetRadarValues( st, cd );
rv = GAMESTATE->m_pCurCourse->GetTrail(st,cd)->GetRadarValues();
}
const Song *pSong = GAMESTATE->m_pCurSong;