fix crash
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@@ -14,6 +14,10 @@ void AutoActor::Load( const CString &sPath )
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{
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{
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Unload();
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Unload();
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m_pActor = ActorUtil::MakeActor( sPath );
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m_pActor = ActorUtil::MakeActor( sPath );
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/* If a Condition is false, MakeActor will return NULL. */
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if( m_pActor == NULL )
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m_pActor = new Actor;
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}
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}
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void AutoActor::LoadFromNode( const CString &sDir, const XNode* pNode )
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void AutoActor::LoadFromNode( const CString &sDir, const XNode* pNode )
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